GAME< bdop.gbxoVDrive on Paris - Scenario 6Bill GustafsonThe Gamers Standard Combat Series (SCS) game #5-07. Drive On Paris:1914. The Gamers 500 West 4th Street Homer, Il 61849 (toll-free) 1-888-TGamers (1-888-842-6377) (voice) 217-896-2145 (fax) 217-896-2880 (email) tgamers@earthlink.net (web) http://www.tgamers.com/ Any errors in representing this game are mine alone. Used with permission. rnU(kǶ Arial_7il ;F8jP)[*lwn1h3e/d@6k1f0bemesJP+E09/4%iW4i n7n  14ffJ~O769)kl.Zchd6hj Ap5k) F^ x#, Ca u@\ g nc  &   l ) %  # 3( ] f  m  '  DA  B & i  qP  %F { ?< p 4W  Q M  G (C x = o  "   d  ( \ F> z > * ^  d  Z  I  S ( < !  8? j BI t   % , a  F$ zBh ~ A  4 h G* ^ =C U 2 K ( lE Arial  ijklmstuvwFHIKLMNOPQRSTUVWXYZ[\]^_`abcdefghr|}~ nopqxyz{=>0?($+,78=>z12vw{!"/0tNO -.*34569:VDFT;<92 LUWZYGHIEMXJf KPSCrsR\%&8Q[^_`agxu|'(:#$y})]<de;bc "~/@!*D+,-.GEFi` m s^ 4 t> * kNjjj v lz lp u( wwno$ o. p p q q x yN (z*{ t;No reinforcements, no reconstitution. Reserve markers... HD (I K !reserves assigned, onto movement.Q%%kUkU//BE dHdH7,7,A E!gg'a!&c"] T# -eGeG*$*$BB11 #$"bObO+&+&CC#$'%ff4%0& $ Q w. [ w w    E &> &H ' x Wx WH y'F w(F B B L DL DC }(F )f |:Hf ;Okay, that's movement. Combat. Combat A. 17 - 4 = 4-1 -> 3-1 (woods). No cav retreat since I have cav units. DICE ROLL: Specification = 2D6 Result = 1 + 6 = 7 a1*d2r1. my inf, your guys lose a step, and fall back one. <Hf=.f>>f?q @i Ai Aq BiBqCD E F G HcIcJL KLLzh M}Combat B. 12 - 8 = 2-1. DICE ROLL: Specification = 2D6 Result = 1 + 3 = 4 ouch. a2. both my guys lose a step. NNOzhPri Q+so much for combat. On to breakthrough combat. Combat C. 12 -2 = 6-1 -> 5-1 (river). DICE ROLL: Specification = 2D6 Result = 2 + 2 = 4 a1*d2r1. I'll take a hit on one of my cav. You're elim. reconst x2. DICE ROLL: Specification = 2D6 Result = 4 + 6 = 10 turn 9, and turn 13.R R R R Ri Rq RL Rri SqTiULVriWXI don't think I'll advance. YZexploit phase. I'll just roll for all my infantry and see who gets forced march status. Zjm R[m \mB ] m*h^ m@_` DICE ROLL: Specification = 5D6 Result = 6 + 5 + 5 + 3 + 6 = 25 whoa. everyone but D. `ma".n ^bjmc M   c dHe 0 ; ;        e f : G G        f g hoops, I forgot to move my HQ here. If you'd mind, I'll move him forward. If you do mind, move him back during your turn. iD #L L     C iCD jCD k v Wv W} }   H kF lF mp6 nF oF pfS| qOverrun A. 6 - 2 = 3-1. DICE ROLL: Specification = 2D6 Result = 2 + 3 = 5 a1d2. you're elim. reconst x2. DICE ROLL: Specification = 1D6 Result = 4 turn 9. rfSsmtmuvx wx xyI believe that I have to occupy the hex, according to the SCS rules, and that completes the movement for those units. y.nz{|]}m~mc'NlNl|m  = =    I    & & c c       G IK      " " H H  mH   z @z A> > > B > H  Arial_7il ;F8jP)[*lwn1h3e/d@6k1f0bemesJP+E09/4%iW4i n7n  14ffJ~O769)kl.Zchd6hj Ap5k) F^ x#, Ca u@\ g nc  &   l ) %  # 3( ] f  m  '  DA  B & i  qP  %F { ?< p 4W  Q M  G (C x = o  "   d  ( \ F> z > * ^  d  Z  I  S ( < !  8? j BI t   % , a  F$ zBh ~ A  4 h G* ^ =C U 2 K ( lE Arial  ijklmstuvwFHIKLMNOPQRSTUVWXYZ[\]^_`abcdefghr|}~ nopqxyz{=>0?($+,78=>z12vw{!"/0tNO -.*34569:VDFT;<92 LUWZYGHIEMXJf KPSCrsR\%&8Q[^_`agxu|'(:#$y})]<de;bc "~/@!*D+,-.GEFi` m s^ 4 t> * kNjjj v lz lp u( wwno$ o. p p q q x yN (z*{ t;No reinforcements, no reconstitution. Reserve markers... HD (I K !reserves assigned, onto movement.Q%%kUkU//BE dHdH7,7,A E!gg'a!&c"] T# -eGeG*$*$BB11 #$"bObO+&+&CC#$'%ff4%0& $ Q w. [ w w    E &> &H ' x Wx WH y'F w(F B B L DL DC }(F )f |:Hf ;Okay, that's movement. Combat. Combat A. 17 - 4 = 4-1 -> 3-1 (woods). No cav retreat since I have cav units. DICE ROLL: Specification = 2D6 Result = 1 + 6 = 7 a1*d2r1. my inf, your guys lose a step, and fall back one. <Hf=.f>>f?q @i Ai Aq BiBqCD E F G HcIcJL KLLzh M}Combat B. 12 - 8 = 2-1. DICE ROLL: Specification = 2D6 Result = 1 + 3 = 4 ouch. a2. both my guys lose a step. NNOzhPri Q+so much for combat. On to breakthrough combat. Combat C. 12 -2 = 6-1 -> 5-1 (river). DICE ROLL: Specification = 2D6 Result = 2 + 2 = 4 a1*d2r1. I'll take a hit on one of my cav. You're elim. reconst x2. DICE ROLL: Specification = 2D6 Result = 4 + 6 = 10 turn 9, and turn 13.R R R R Ri Rq RL Rri SqTiULVriWXI don't think I'll advance. YZexploit phase. I'll just roll for all my infantry and see who gets forced march status. Zjm R[m \mB ] m*h^ m@_` DICE ROLL: Specification = 5D6 Result = 6 + 5 + 5 + 3 + 6 = 25 whoa. everyone but D. `ma".n ^bjmc M   c dHe 0 ; ;        e f : G G        f g hoops, I forgot to move my HQ here. If you'd mind, I'll move him forward. If you do mind, move him back during your turn. iD #L L     C iCD jCD k v Wv W} }   H kF lF mp6 nF oF pfS| qOverrun A. 6 - 2 = 3-1. DICE ROLL: Specification = 2D6 Result = 2 + 3 = 5 a1d2. you're elim. reconst x2. DICE ROLL: Specification = 1D6 Result = 4 turn 9. rfSsmtmuvx wx xyI believe that I have to occupy the hex, according to the SCS rules, and that completes the movement for those units. y.nz{|]}m~mc'NlNl|m  = =    I    & & c c       G IK      " " H H  mH   z @z A> > > B > H   Arialq7ilbhJ|TP)[*lwn1h3e/d@6k1f0bemersJP+E09/4%iW4i n7n  14ffJ~O769)kl.Zchd6hj Ap5k) F^ x#, Ca u@\ g nc  &   l ) %  # 3( ] m  '  DA  BP  %F { ?< p 4W  Q M  G (C x = o  "   ( \ F> z > * ^  Z . c ` ( Z h  0 b x> B, ` A4 h G* ^ C z-  -   $ EF z i $ mD  x N s$  X D t4hkjpvVlB8uwn H o p  0qh  4x4 h ByDz Z {^  ^  , a       iq, @ p  Arial  FMLKHINOPQRSTUVWXYZ[\]^_`abcdefghr|}~ =>0?($+,78=>z12vw{!"/0tNO -.*34569:VDFT;<92 LUWZYGHIEMXJf KPSCrsR\%&8Q[^_`agxu|'(:#$y})]<de;bc "~/@!*D+,-.GEF/No reinforecements. Placing reserve markers.s^ 4 s^ 4 s^ 4 o] $ (g . i` i`  4V  ?`  %j  'T  # E#> cppMm 'T ' ' ' w' >I just noted 13/XXI should have been in 52.09 I put him there.M K &3 i`  Movement . 1 !"1# $ %&'m((E)dc * +,-.(/Z+0 1 2 34c567L8 9:;5<5=5 >?@ A BC D EF GH6IG3G3  IJKSorry about thatLI'LMN O Not enough movement to enter ZOCPL8QS8R  A A y y     ! Rp$ Sp. Tp$ U= V  V' W=| XO means overrun atack.Yx Zf1:1 odds DICE ROLL: Specification = 1D6 Result = 6 A2 D1 I must be wearing bad idea jeans![ORecon roll. Dx3 DICE ROLL: Specification = 1D6 Result = 6 6 x 3 = 18\= ]^'l_'Z`'a'; bcd> cC %C %y d#z ev  P P{ enz f@Dt gjh5ilpjkjll5mn&op&`` p q,,]]qrH sHtkukvkwwkx xk yk z4V {?` |%j } ~Orr!!^^}j~JRWWrrQQt3t39L9L11MlQJLHs  uuSSg6g68O8O11OhQj@:@:w(w(EE??66t> *  m 3 B  m  ? 3< ~L@ i` 4V `    ? j    % M q 8 s^ 4 o] $ (g . N!Combat. I'll mark it as you did.5S8L856QJJHHk  @DNTS =MS Dp~Lz6:4 -> 2:1 DICE ROLL: Specification = 1D6 Result = 2 What a dolt I am. TWO dice for combat!!! I'll roll one moreC DICE ROLL: Specification = 1D6 Result = 5 5+2 =7 A1D1r1 QccShould have shifted left.TS    `Combat B 6:8 1:1 shift left 1:2 DICE ROLL: Specification = 2D6 Result = 4 + 2 = 6 A2GReccon Roll DICE ROLL: Specification = 1D6 Result = 2 2x2 = 4} &) ? `15:8 -> 2:1 DICE ROLL: Specification = 2D6 Result = 2 + 5 = 7 A2 D1 (shift for woods) %% ?S Exploit phaseMDKD +( N( Nd jd j A  # # Z Z  B B BOne unit in Germany OOS    Arialq7ilbhJ|TP)[*lwn1h3e/d@6k1f0bemersJP+E09/4%iW4i n7n  14ffJ~O769)kl.Zchd6hj Ap5k) F^ x#, Ca u@\ g nc  &   l ) %  # 3( ] m  '  DA  BP  %F { ?< p 4W  Q M  G (C x = o  "   ( \ F> z > * ^  Z . c ` ( Z h  0 b x> B, ` A4 h G* ^ C z-  -   $ EF z i $ mD  x N s$  X D t4hkjpvVlB8uwn H o p  0qh  4x4 h ByDz Z {^  ^  , a       iq, @ p  Arial  FMLKHINOPQRSTUVWXYZ[\]^_`abcdefghr|}~ =>0?($+,78=>z12vw{!"/0tNO -.*34569:VDFT;<92 LUWZYGHIEMXJf KPSCrsR\%&8Q[^_`agxu|'(:#$y})]<de;bc "~/@!*D+,-.GEF/No reinforecements. Placing reserve markers.s^ 4 s^ 4 s^ 4 o] $ (g . i` i`  4V  ?`  %j  'T  # E#> cppMm 'T ' ' ' w' >I just noted 13/XXI should have been in 52.09 I put him there.M K &3 i`  Movement . 1 !"1# $ %&'m((E)dc * +,-.(/Z+0 1 2 34c567L8 9:;5<5=5 >?@ A BC D EF GH6IG3G3  IJKSorry about thatLI'LMN O Not enough movement to enter ZOCPL8QS8R  A A y y     ! Rp$ Sp. Tp$ U= V  V' W=| XO means overrun atack.Yx Zf1:1 odds DICE ROLL: Specification = 1D6 Result = 6 A2 D1 I must be wearing bad idea jeans![ORecon roll. Dx3 DICE ROLL: Specification = 1D6 Result = 6 6 x 3 = 18\= ]^'l_'Z`'a'; bcd> cC %C %y d#z ev  P P{ enz f@Dt gjh5ilpjkjll5mn&op&`` p q,,]]qrH sHtkukvkwwkx xk yk z4V {?` |%j } ~Orr!!^^}j~JRWWrrQQt3t39L9L11MlQJLHs  uuSSg6g68O8O11OhQj@:@:w(w(EE??66t> *  m 3 B  m  ? 3< ~L@ i` 4V `    ? j    % M q 8 s^ 4 o] $ (g . N!Combat. I'll mark it as you did.5S8L856QJJHHk  @DNTS =MS Dp~Lz6:4 -> 2:1 DICE ROLL: Specification = 1D6 Result = 2 What a dolt I am. TWO dice for combat!!! I'll roll one moreC DICE ROLL: Specification = 1D6 Result = 5 5+2 =7 A1D1r1 QccShould have shifted left.TS    `Combat B 6:8 1:1 shift left 1:2 DICE ROLL: Specification = 2D6 Result = 4 + 2 = 6 A2GReccon Roll DICE ROLL: Specification = 1D6 Result = 2 2x2 = 4} &) ? `15:8 -> 2:1 DICE ROLL: Specification = 2D6 Result = 2 + 5 = 7 A2 D1 (shift for woods) %% ?S Exploit phaseMDKD +( N( Nd jd j A  # # Z Z  B B BOne unit in Germany OOS    Arialr  %  ? l )    r' ' kM  G (C x = oD  x N sW  Q < p 4F z i $ m % ( ] " V 3$  X D tj2Vl5^  nn1JJ|7ilbJ|Th&)6k1f0bemersJP+E09/4%iW4i n7n  14ffJ~O768jl8jhj ? p`  #, Ca u@`  n&  m"T' p A  B  "   ( \ F> z > * ^  Z . c ` ( Z h  0 b x> B, ` A4 h G* ^ C z-  -   $ E4hkpvB8uwn H o p  0qh  4x4 h ByDz Z {^  , a   iq     Arial  FLHINOPQRSTUVWXYZ[\]^_`abcdefghr|}~KM =>0?($+,78=>z12vw{!"/0tNO -.*34569:VDFT;<92 LUWZYGHIEMXJf KPSCrsR\%&8Q[^_`agxu|'(:#$y})]<de;bc "~/@!*D+,-.GEF Fixing errors; ' x ?   \ ?`  %    Z  %V  i`  4V  ?` %V  ArialB r< q %F { ?< p 4F z i^   l )    r' ' kM  G (C x = oD  x N sW  Q  $ m % ( ] " V 3$  X D tj2Vl5^  nn1JJ|7ilbJ|Th&)6k1f0bemersJP+E09/4%iW4i n7n  14ffJ~O768jl8jhj ? p`  #, Ca u@`  n&  m h ' p A  B  "   ( \ F> z > * ^  Z . c ` ( Z h  0 b x> B, ` A4 h G* ^ C z-  -   $ E4hkpvB8uwn H o p  0qh  4x4 h ByDz Z {, a   iq    Arial  FLHINOPQRSTUVWXYZ[\]^_`abcdefghr|}~KM =>0?($+,78=>z12vw{!"/0tNO -.*34569:VDFT;<92 LUWZYGHIEMXJf KPSCrsR\%&8Q[^_`agxu|'(:#$y})]<de;bc "~/@!*D+,-.GEF' ' )Okay, turn 2. Move the unit in Alsace. J=>     0?. $ $ B B B B 8 V ` `    # #   ! #"H #I8 $N%l&v'0l(N)*oops, forgot some refitting.+cm++,b,c-uuc-c.v\I\I**./0b0lhXhX5501blHlH++102#G#GrGrGh2c3^3c3h4gHgH--4>5,5=06788889 F   - - m m    ) ) E9 E: Y J;H <  c cY kY k   < =  X Xc lc l   = >D >: ?Y> @{ A B C ~D E F G HIJ-Oops, I moved the wrong unit down to 43.14. KH   | 9Kz 7L_~ <M     ) M$ M$ N I N O Px   } c} c~ '~ '| Px Q   J QF Rx      iR mS kTOkay, that's movement. Siege gun combat. Skoda vs Liege (14) Need a 3 or better (with Assault troops adjacent) DICE ROLL: Specification = 1D6 Result = 1 missed. UlV(12x2+7+7/2 = 34.5 vs 4x2+14 = 22 = 2-1 WB DICE ROLL: Specification = 2D6 Result = 3 + 2 = 5 A2d1, XYZreconst x3 (I assume you'll lose the brigade, if not change it). DICE ROLL: Specification = 1D6 Result = 2 turn 2 + 6 = 8[\~]l^qV P_[Combat B. 12 - 8 = 2-1. DICE ROLL: Specification = 2D6 Result = 4 + 3 = 7 a1d1r1`@``a@aab@cd@ }eqf&So much for combat. Exploit movement.gs h hh YhYh_hsi[t~ FjQOnly 1 forced march. DICE ROLL: Specification = 1D6 Result = 3 fails. k[tlNmnodVdVdV*r*rAA11$$}@}@JgoJmoJcpq l@l@l@',',KKAqOq;r''r'rsItB uB {vB wB xB , XB , XB {, XB , X, X    G )G )  ^xbxbxb xbybyb ybybz. . Z. Z    J "z?H {oops, I forgot to move the HQ|B }B ~ B 9 YB 9 Y9 Y    M )~H )~H )3 3 3 3 3 9 R3 9 R3 9 R3 9 R9 R    V (V (@=BGL.38=8=BGb b F F AF F  E       L L       D Q n: Q nQ n   B B       Z  Z Zc jc j  A A I aI a    # l l   D D       c c   9 9E E       i i   9 9} gx cH I think everyone is in supply. /z  ArialZ H|&< q %F { ?< p 4F z i T d l ) d  ? ' ' kM  G (C x = oD  x N sW  Q  $ m % ( ] " V 3$  X D tj2Vl5nn1JJ|7ilbh&)6k1f0bemeJP+E09/4%iW4i n7n  14ffJ~O768jl8jhj ? p`  #d' @`  n&  m  &' p A  B  "   ( \ F> z > * ^  x? `  P` ( Z %  %  x> B4 h G* ^ C z-  R   $ E4hkpvB8uwn H o p  0qh  4x4 h ByDz n {  *iqJ=>@6l6hv"T0Te0Je|r0. b :?. c B. c B^ J | r    -  #  v  - OlilnlslxH} H}%H}*H}/Q$V)[.`, a , ` A, a   Arial  DLONPQRSTIUVWXYZ[\]^_`abcdefghrH|}~KM ($+,78=>z12vw{!"/0tNO -.*34569:VDFT;<92 LUWZYGHIEMXJf KPSCrsR\%&8Q[^_`agxu|'(:#$y})]<de;bc "~/@!*D+,-.GEF$V +L ,V 7` 8V =` >V zV  1 2 v w {!"/0tNNODooy y-.y* *  m 3  4 !5 "6 #9 $: %s^ 4 &9h 4 'V(D()F(*T(+;,<(-J.o] $ /[ 0L 1L2O 3O 4L 5L6L 7L8N 9N :Oh ;[<O =P >Q ? Movement.@1AB%B!CDE F ]FZGdGdHGHIIjj,I,I_(_(XIZJ!K!KL/Didn't see the River. That's as far as he goes!MNd5N7O QQQwwIEOhLCP Q!!^^ww?@PlBCQ (xxP[P[pQ<sR {{WXWXpR;sS (uu]Y]YsSTsT (vvRYRYsTFsU(00$$-S-S\*UDZ-V--00+X+X[2VVZ-Wu(Xu(YDd-ZVd-[ ii00rr\[j[\j|Q] ff-]k0^k&_    }_ y`     ` a }hh a@ b@ c  H YctH Ud z zF Wd0H UeYY e/ f   6f" 7g   =g! Ah  = h{> i  B ^iw> _jtH Uk0H UlwH _mwH _ntH UotH Up0H UqwH _r | |B Wrv> Us y y ?s2 At\\   t1 u__ 9u5 8v5 8w DVVNN\\%%WwOXx NMMQ~Q~SSXxNXy""XX    __;y6<z$ e wzp` w{zV |>V }=` ~8V 7` ,V +L $V i` 4V ?` %V p$ Taking back 9 CAV's move.$ % `% `* * [ pV pj p` zV V S z>V w` g =j V [ 8V ` W 7V 7` w=` |>` 8[ {=[ V  , L  + V  $ i` 4V ` a ~?` V ^ %` V a z` i` 4V i` 4V , + $ , + $ ?` %` z` 8t ]7j ]8t ]8` 7` =V >` w=f >p =>A=A=L >V That was wierd. I tried to auto stack, and the program put them on the top AND bottom of the map. Excuse while I rearrange the Nancy units., + $ ?` %` z` ?` %` z` ` ! z$ L [ }=V ` \ |8` w=V 8` w?` %` , + $ , + $ V  > 7` 7` `    7   A Ready for Combat. ~t <~ ~ hA first:z A~t 2z 7z Av> UtH U0H UwH _wH _]30/12 with the shift is 2:1 DICE ROLL: Specification = 2D6 Result = 4 + 2 = 6 A1:D1w~7 7 7 > , + $ ~ ~  ~ Y nCombat B: 30~8 with the shift is 3:1 DICE ROLL: Specification = 2D6 Result = 5 + 1 = 6 A1 D2 R1 7eIn command, so Recon. is x2 DICE ROLL: Specification = 1D6 Result = 2 It comes back Turn 6.   7  m c=V 8` w?` %` ~yCombat C. 24/4 with a shift is 5:1 DICE ROLL: Specification = 2D6 Result = 2 + 1 = 3 Aren't I lucky! A2D2aRecon it is OOC, so x3 DICE ROLL: Specification = 1D6 Result = 5 It comes back turn 17. c 8;V  b= c = = ` w d 8 c `  _ ? c ?== c8 c? c`  Z% YReserve release.Q  U U       j j ) P      M M     :       @ @   9       L L   6       L L     5 9 9       J J   4       Q Q   3 4  4 !3 "3 #9 $    ~ ~ A A   $* %3< &<    &3 'N(    ~ ~ B B (' ) *O+  Q+B M,'--J.J/HI flipped my one guy who was OOS. The others are one step. Your move!iq ArialZ   9  3  4 J |? J |8 J |=x @ r%"9T  $  +  ,x  > h 7. <c n0. <c nt$ <Y nv` ( Z`  P ? zF z i< p 4nn1C x = o $ m %   *H|&dx  6) d  ? J`'  AkM  G (D  x N sW  Q ( ]   3$  X D tjj' VlJJ|7ilb@uh@u0b6k1f0beme.JP+E09/4%iW4i n7n  14ffj7"V6(*]\l2*g\hb8jjF { p`  #' @`  n&  m  "'v  A 4 fB  "   ( \ F> z > * ^  x?  %  %  x> B4 h G* ^ C z-  R   $ E4hkpvB8uwn H o p  0qh  4x4 h ByDz n {  *iqJ=>@6l6hv"T0Te0Je|r0. b :?. c B. c B^ J |   -  #  v  - OlilnlslxH} H}%H}*H}/Q$V)[.`, a , ` A, a ' 1(' Z2$ Y {(' Z! P" />sN>sOVV`` j-`. r 5 % 6 h :N  N 9JFVJFDZ+FZ5TZ5;Z+<& R5. Fc xw   Arial  CLOQNPRSTIUVWXYZ[\]^_`abcdefghrH|}~KM 2 LUWZYGHIEMXJf KPSCrsR\%&8Q[^_`agxu|'(:#$y})]<de;bc "~/@!*D+,-.GEF$ . . B$ 712  F  AF   u1T  ~/ $ !. ". #. $. %$ &@ ' ( ) * +N ',D '-N '.N '//0123456789:;<=>?@A~BOCQ D@ ESo much for reserve placement.F|eeWWEFEGZvJH/IfIfI55I/JKK>KKK0K/LppdLcMh~M|NO HH%%00EE1bO0cP}}P|P|QQQQRRRRSWxT^xhUvVvWvXvY'HHHYYZOE;EEZZw[|O[;\Changed my mind];HH]^Jcdd^_`|O`aJma|bbbbc|cccdvdvdvdveeeef fJfJfJfJfJ8f:f:f:f:g~gggh~hhhi fMfMfMfMfM0*0*Gi~;i@iEiJj8|Tk?| lllllllllllOm\|nl|oy|^^p|hqy||Jr|s 8|=|B|G||sssst|u } ~vb wbwb wbwbwbx b 9b9b9b99YxQxVx[x`yH )E H )E yH yH zH zH {H  p p {? |P~L }V~ ~`~j$ c 8` 9.           / R / R / R / R/ R           $ * V. * V* V      e e      @  z A z 7   x c " "  ?  z \ z \z \     b b = ; ,F      Q  [  h $   $      F        B. VB. VF  A A | u1N 0 1 1X 0 1  b ^ b  k    p k  U U n k u    - /  I I y u k p u a b g l q N~ >N~   P P   M MD    C   @ @   J M I N: I I I " I  I  I "  k k  " " " O~& Movement is complete. Siege gun combat. Skoda needs a 3, Krupp needs a 2, thanks to the assault troops. Skoda first. DICE ROLL: Specification = 2D6 Result = 2 + 6 = 8 skoda missed, krupp hits. Liege knocked down by 1 step.l|Regular combat. 10x2+27+1/2 = 47.5 - 7 = 6-1 (no shift because it's only a fortress) DICE ROLL: Specification = 2D6 Result = 4 + 3 = 7 A*d3r2# (whew) >c0/Wx^xh|8|T?| {|LCombat B. 3 -1 DICE ROLL: Specification = 2D6 Result = 2 + 1 = 3 Ouch! A2D1 bopth elim. I'm 3x you're 2x. Belgs first. DICE ROLL: Specification = 2D6 Result = 1 + 6 = 7 you're back on turn 4, I'm back on turn 20. Not a good deal. ZvT;Xwhoops make that 5 and 21. I'm going to flip everyone since they all come back reduced.&oCombat C. 12 - 3 = 4-1 -> 3-1 (minor river) DICE ROLL: Specification = 2D6 Result = 1 + 5 = 6 a1d2r1Jreconst x2. DICE ROLL: Specification = 1D6 Result = 5 turn 13. \Combat D. 62 - 16 = 4-1 -> 3-1 (woods) DICE ROLL: Specification = 2D6 Result = 4 + 2 = 6 a1d2r1 both of yours lose a step. Since you'll lose another step if you retreat, I assume you'll stay in place and take a step loss instead (thereby preventing all my units from moving during exploit - if not let me know, and we'll fix it somehow)reconst x3. hmm...Well, I suppose you might want to retreat to make the reconst be x2.... I'll leave this one and let you decide.  [~ j [~,[~ jCombat E. 9 - 2 = 5-1. DICE ROLL: Specification = 2D6 Result = 2 + 1 = 3 a2d2. Each of mine lose a step, you're elim, reconst x2. DICE ROLL: Specification = 1D6 Result = 5 turn 13. pp XCombat F 12 - 8 = 2-1. DICE ROLL: Specification = 2D6 Result = 4 + 2 = 6 a1d1)[QCombat G 18 - 4 = 5-1. DICE ROLL: Specification = 2D6 Result = 3 + 5 = 8 A*d3r2 reconst x3. DICE ROLL: Specification = 1D6 Result = 3 turn 12. 'Combat H 21 - 4x2 = 3-1 DICE ROLL: Specification = 2D6 Result = 4 + 6 = 10 A*d3r2 reconst x3. DICE ROLL: Specification = 1D6 Result = 2 turn 9.BN~N N M b L l L q L L    N~    N~x  kUa~ That's regular combat. Breakthrough combat. Combat I. 15 - 8x2 = 1-1. DICE ROLL: Specification = 2D6 Result = 4 + 5 = 9 a1*d2r1 reconst x3. DICE ROLL: Specification = 1D6 Result = 3 turn 12. ANANAAN                     c~lCombat J 24/2 - 2 = 6-1 -> 5-1 (woods) DICE ROLL: Specification = 2D6 Result = 4 + 3 = 7 a1*d3r2LJreconst x3. DICE ROLL: Specification = 1D6 Result = 4 turn 15. ~;71Wx^x8|?|\|y||| }P~V~`~?hN~O~,[~Ua~c~e~ ~exploit. I think I'll continue with most of my exploit, and move the units near the loss/retreat decision after you've decided.g~&g~]forced march rolls. DICE ROLL: Specification = 2D6 Result = 6 + 6 = 12 both pass. g~&g~0l~ _oops missed one stack. DICE ROLL: Specification = 1D6 Result = 6 also succeed. wow.  0l~ O  gFgFgFgFgF88II'!&+02m~& ::::@@'n~bvNXbbbbblCblCblCblClC::IImmibdYd^dcdh~o~h^ 0c3 0!+!&"p~4#$$%Vp~&cOOffiiii-&('s~,(|yy==C(E)=t~@*'H'H * +,t~- -G-(E-(J-(O.v~"@/0eDeDeD66JJqq001122w~3O4;i@iEiJii}}MM4~4445~|555678FFF889EE''M9I:y~|;y~N<{~ ={~ >{~ ?<|~ @M|~ 6AV|~ B ]|~X C ~|~ RD |~ pE |~ Fforced marches A - G DICE ROLL: Specification = 7D6 Result = 1 + 3 + 4 + 2 + 1 + 6 + 3 = 20 F succeeds. That's more like it.G|~H~|~I<|~IM|~IV|~I]|~J      J K}~ L d Lh M^ N O  P f f ( P, Q g g " "  Q R S~~ T k        T  U V I  N   V V W~ X|~Y^  Y Z"  ;Z" ;[, O\~ ]~0 T^" y ^x _"  _ ` 'a bc ~ "cm ~| d ; *d 'e #e (f    f f g h ~ i ~ "   Arial   H   9  3  4 J |? J |8 J |=x @ r%"9T  $  +  ,x  > h 7. <c n0. <c nt$ <Y nv     ? zF z i< p 4nn1C x = o $ m %   *dd"Tx  6) d `'  AkM  G (D  x N sW  Q ( ]   3$  X D tjj' Vl7il:"oT@uh@u0b6k1f0beme.JP+E09/4%iW4i n7n  14ffj7"V6(*]\l2*g\hb8jjp`  #' @`  n&  m'AB  "   ( \ F> z* ^   (h  h  4 h G p, C  . E4hkpvB8uwn H o p  0qh  4x4 h ByDz n {iqJ=  ?  K~' 1(' Z2$ Y {(' Z! P" />sN>sOVV`` j-`. r 5 % 6 h :N  N 9JFVJFDZ+FZ5TZ5;Z+<& R5. Fc xw  r|h      .  .  $      &Q  :@>rC A0/,^,C^1Cc6Ch03bhrc)~h)m)r)H| 8j=oBtGy. zc . c   )  .  3  8     <H pBh  4Av  $      ^   6G h    G $ D y   p- t e~: ?DJ02m~'n~J@rJEwJJ|JO^Trh~o~*>p~Vp~"6s~6J=t~t~6,Jv~|2w~ry~D&Xy~  {~  {~  {~  }~   ~~   ~  ~& J: ^~  ,c ~r  m ~  <  6   ~  , ~  Arial  BPROSTILUVNWXYZ[\]^_`abcdefghrH|}~KM 2 LUWZYGHIEMXJf KPSCrsR\%&8Q[^_`agxu|'(:#$y})]<de;bc !*D+,-.GEFe~  y  ykI'm staying put, to slow you down. Recon x3 DICE ROLL: Specification = 1D6 Result = 4 Turn 15. }>~;5e Arial `' d"T   H   9  3  4 J |? J |8 J |=x @ r%"9T  $  +  ,x  > h 7. <c n0. <c nt$ <Y nv     ? zF z i< p 4nn1C x = o $ m %   *dd"Tx  6) d  AkM  G (D  x N sW  Q ( ]   3$  X D tjVl7il:"oT@uh@u0b6k1f0beme.JP+E09/4%iW4i n7n  14ffj7"V6(*]\l2*g\hb8jjp`  #' @`  n&  m'AB  "   ( \ F> z* ^   (h  h  4 h G p, C  . E4hkpvB8uwn H o p  0qh  4x4 h ByDz n {iqJ=  ?  K~' 1(' Z2$ Y {(' Z! P" />sN>sOVV`` j-`. r 5 % 6 h :N  N 9JFVJFDZ+FZ5TZ5;Z+<& R5. Fc xw  r|h      .  .  $      &Q  :@>rC A0/,^,C^1Cc6Ch03bhrc)~h)m)r)H| 8j=oBtGy. zc . c   )  .  3  8     <H pBh  4Av  $      ^   6G h    G $ D y   p- : ?DJ02m~'n~J@rJEwJJ|JO^Trh~o~*>p~Vp~"6s~6J=t~t~6,Jv~|2w~ry~D&Xy~  {~  {~  {~  }~   ~~   ~  ~& J: ^~  ,c ~r  m ~  <  6   ~  , ~ Arial  BPROSTILUVNWXYZ[\]^_`abcdefghrH|}~KM 2 LUWZYGHIEMXJf KPSCrsR\%&8Q[^_`agxu|'(:#$y})]<de;bc !*D+,-.GEFc c c  c {~{~{~oforced march roll DICE ROLL: Specification = 4D6 Result = 6 + 2 + 2 + 2 = 12 A passes, others fail. c c c  { 6 { 6{ 6C [ > [ > ` c8 e c Jl jOverrun 10 - 4 = 3-1 -> 2-1 (woods) DICE ROLL: Specification = 2D6 Result = 3 + 5 = 8 a1*d2r1 reconst x3. DICE ROLL: Specification = 1D6 Result = 6 turn 21. J1 t yJlJlim  w wF }F }    # #x A  #  w w     ~ ~  J F p6 q   Q   w w     ~ ~    yp   l l         Q q !  1 1D !H " | -| - l" p#q j$#qB %  ;% 7&z A'^qt <( G (H )H )H )H *2m~*'n~*~o~*p~*Vp~*s~*=t~*t~*v~*2w~*y~*y~*}~*~~*~*~*~*c ~*m ~* ~* ~*c*im*p*yp*q*#q*^q+I will advance my railroad markers during the supply phase, so that I don't inadvertantly use new converted hexes to move units forward. I think that everyone is in supply. ,,-"."/01(P2(P3F 4  5    Arial}>  0 6Bj<0eJd"T   H   9  3  4 J |? J |8 J |=x @ r%"9T  $  +  ,x  > h 7. <c n0. <c nt$ <Y nv     ? zF z i< p 4nn1C x = o $ m %   *dd"Tx  6) d  AkM  G (D  x N sW  Q ( ]   3$  X D tjVl7il:"oT@uh@u0b6k1f0beme.JP+E09/4%iW4i n7n  14ffj7"V6(*]\l2*g\hb8jjp`  #' @`  n&  m'AB  "   ( \ F> z* ^ ` ( Zh  h  4 h G p, C  . E4hkpvB8uwn H o p4 h ByDz n {iqJ=  ?  K~' 1(' Z2$ Y {(' Z! P" />sN>sOVV`` j-`. r 5 % 6 h :N  N 9JFVJFDZ+FZ5TZ5;Z+<& R5. Fc xw, h` r|hj V . b 0, a     :@>rC A0/,^,C^1Cc6Ch03bhrc)~h)m)r)H| 8j=oBtGy[' `'   3     <H pBv  $      ^   6G h    G $ D y   p- : ?DJJ@rJEwJJ|JO  <  6m  3xm  8Am  <  0q   / . |c . c . c   Arial  ?PROSQTILUVNWXYZ[\]^_`abcdefghrH|}~KM 2 LUWZYGHIEMXJf KPSCrsR\%&8Q[^_`agxu|'(:#$y})]<de;bc !*D+,-.GEF  g  ]  g g2 h] ]4V  i`  LV  UV  WV  ZL YGHI.y- yyo     jQj|Q5 85 8 " 7!! A"2 A#$7%o&7z'o(7p)-y*.y+Eo,Me- . /X 0J^ 3 1f^ 3 2P 3P 4X 5 6m 7P 8P 9) :) ;)~ <)` =) >% Y?= c@8 cA? cBZL CWV DUV ELV F4V Gi` HLV Ii` JZL KWV LUV M3 NR ZORPP QX R Sm T6 UOV VOV W4V XSz YR^ZQZ[Ready for movement\I]P^1_`1 ababcc I_._.22cdeOOHFHFKe1Lf1Lg g/h h1i i@j5 8kwH _lv> Umv> UntH Uo0H UpwH _qwH _rv> UstH Ut0H Uu 7  u"v! Aw2 Ax5 8y A   y! z A   z2 { 8= S{5> V|wH _}v> U~IHGYj>  { } {I } }eeI]]!! H  I \\"" G kk Y j6<! 2 tH U0H U<66 Yb Cb Cc %`   ce Ie I` =`  cd Hd H^ 8` %` =` 8`  c] K] KX ?V   c c >   g g ,   n n +   d d @$ ;  A: E  J5 E: E5 E$ ;  } } G* E   D D q f6n c$6 Y    k k 4     W W 3     e e 9 3 3     3 7 7  $ f f       F F u zx z MeEoo7plp.y-y yy oXXv1v1:K:K11KKMeEo oTTu3u3CKCK//II7p7plp.y-y ySSu1u1EJEJ..GG ooMeMoEoMoEo7plp.y-yoMoEo7plp yYYq3q3=K=K11M.Q Q.-yoMoEo7plp-yd-00|D~d-22V~ s[[55qNqNo#o#qqs<p sKK<<]R]Rf)f)wwk;f sVV55mLmLkkkklTp s[[>>rWrWq"q"ppnFp XNN!!#T#TXOX XRR\\$$JNN Now, combat.oraT! 2 /1@"tsa5> VwH _v> UtH U0H Usa` Z4 3 9 4 3 9  tax  ta  ua f^ 3 J^ 3 9h 4 q 8 s^ 4 (g . o] $  ua:    uaD   Resoving in alphabetical order. c (O (J(E(P(O(J(E(P4/10 is 1:3 DICE ROLL: Specification = 2D6 Result = 1 + 6 = 7 A3 Didn't know you had THREE units there! Recon roll DICE ROLL: Specification = 1D6 Result = 3 3x3 =9. Turn 12.orac/11@"! 2  !"#$%&'(1:1 odds DICE ROLL: Specification = 2D6 Result = 6 + 2 = 8 A1 D1r1 I'll flip my and your step loss. You can retreat, or take the step loss & stay put.)! *2+tsa,tsa-./ a0{ }15> V2wH _3v> U4tH U50H U6z A7z A8 79z A: #;z A<YC: 28:8, 4:1 -> 3:1 DICE ROLL: Specification = 2D6 Result = 3 + 5 = 8 A1* D2r1=LRecon roll DICE ROLL: Specification = 1D6 Result = 3 6 +3 = Turn 9>sa?z A?@AB^z ~C^D_> `E_F?V G%` H=` I8` J?$ K%V 1L=V M8` N8` O8` P%V Q=` R?` S T U V W X Y_D 18:10 1:1 with the shift. DICE ROLL: Specification = 2D6 Result = 1 + 5 = 6 A2 D1Zta[?` \%]%V ^=` _8` a b c dI'll assume you want to lose the CAV. Please fix it if I'm wrong. Recon x 3. DICE ROLL: Specification = 1D6 Result = 2 2x3 = 6. Turn 9.e ef> g, h+ i) j k l m n otap* Eq: Er5 Es$ ;tE: 45:8, 5:1 after shift DICE ROLL: Specification = 2D6 Result = 6 + 6 = 12 Now I get a 12. A* D5 Recon x3 DICE ROLL: Specification = 1D6 Result = 1 3 Turn 6!u uvwx* y: z5 {$ |4 }3 ~9 4   a18:6 3:1 to 1:1 after shifts. DICE ROLL: Specification = 2D6 Result = 1 + 5 = 6 A2 D1ua33 9f^ 3 J^ 3 9h 4 q 8 s^ 4 (g . o^ 3 o^ 3 , , ua, , RG 15:4 is 4:1 DICE ROLL: Specification = 2D6 Result = 1 + 5 = 6 A1 D1f^ 3 f^ 3 J^ 3 9h 4 q 8 s^ 4 ((h 3 3No Breakthrough here, so I'll advance after combat.^_5 8wz Av 7t 70 75 8wz Av 7t 70 75z BExploit movement.P  / / e e  ; ; ~ X 4V O V d d b Ob Oa a f f  L L` i` L d d ` E` Ea a b Z` V _ _ b 4b 4k k ` W` V h h g Bg B] ] Y UV 4V Sz      I I    2 2 b n`   z   A A A \A \E 'E '   # # 2 ! QZ++ Z33z]~YR ]HHxpxp**ZZ  55]>>ykyk&&VVZZ|| hGGpp))UU  NNzz2 gGGqq00oo;;{v gGGznzn00eeCC  ]77}v}v  hh  ??  gEEmm44SSSS    Arial}>' !' 2 #F z i< p 4j  P0j  Ptj  Pv` ( Zw` ( \5D  x N sW  Q N  N 9D  y L JD  y L fD  y L oN  L ( % 63 % 64 % 69  $  "5  :  *  6)  6+  ,,  6>    F { =< q %F { ?F { 8j d {~"@1/6Bj,C^1Cc6Ch`-VlV7VEVMV. .... h 7j' Y1 G1 H1 In7ih @ r6 $ m % h   X h 3< q UF { WF { ZF { L  0 <0eJd"T H "9T    h  zdd"T d  Ak( ] $  X D tl:"oTd@rhn6k1f0beme.JP+E09/4%iW4i n7n  14ff(*]\l2*g\hb8jjpF { n&  m'AB  "   ( \ F> z* ^ h  h  4 h G p, C  . E4hkpvB8uwn H o p4 h ByDz n {iqJ=  ?K4iN>sOdVdDV~FV~TL~;V~<r|hj V . b 0, a     :@>rC A0/,^03bhrc)~h)m)r)H| 8j=oBtGy[' `'   3 <H pBv  $      ^   6G h    G $ D y   p- : ?DJJ@rJEwJJ|JO  <  6m  3xm  8Am  <  0q   % . |c . c . c p f p p22f16a  Arial  @TILUVNWXYZ[\]`PQR_^SOabcdefghrH|}~KM  KPSCrsR\%&8Q[^_`agxu|'(:#$y})]<de;bc !*D+,-.GEF(B(G(L(QHmmm...Feel free to take back your attack against the assault troops in 27.32. My apologies for not stacking them so it was clear. I think had you known there were 3 units there, you wouldn't have tried it. ~ty aaI'll retreat these guys.  pIn this combat (47.14), I have to lose one of the infantry units - you lose a step off the strongest unit first.mBq    HYour stack in 48.13 received a breakthrough result. You could have used them in breakthrough combat, had you wanted to. Also, any of your infantry not in ZOC can move 1/2 their movement during Exploit - It seemed like you only moved units in reserve. 5 MPs rounds to 3. If there are any others you want to move, feel free.  Arial' !' 2 #F z i< p 4j  P0j  Ptj  Pv` ( Zw` ( \5D  x N sW  Q N  N 9D  y L JD  y L fD  y L oN  L ( % 63 % 64 % 69  $  "5  :  *  6)  6+  ,,  6>F { =< q %F { ?F { 8j d {e[`j"@1/`-VlV7VEVMV. .... h 7j' Y1 G1 H1 In7ih @ r6 $ m % h   X h 3< q UF { WF { ZF { L  0 <0eJd"T H "9T    h  zdd"T d  Ak( ] $  X D tl:"oTd@rhn6k1f0beme.JP+E09/4%iW4i n7n  14ff(*]\l2*g\hb8jjpF { n&  'A  "   ( \ F> z* ^ h  h  4 h G p, C  . E4hkpvB8uwn H o p4 h ByDz n {iJ=  ?K4iN>sOdVdDV~FV~TL~;V~<r|hj V . b 0, a     :@>rC A0/,^03bhrc)~h)m)r)H| 8j=oBtGy[' `'   3 <H pBv  $      ^   6G h    G $ D y   p- : ?DJJ@rJEwJJ|JO  <  6m  3xm  8Am  <  0q   % . |c . c . c p f p p22f16(B\.C`3Ce8Cj    mB q  Arial  @TILUVNWXYZ[\]`PQR_^SOabcdefghrH|}~KM  KPSCrsR\%&8Q[^_`agxu|'(:#$y})]<de;bc !*D+,-.GEFNo, I did not want to do the B-Through in 48.13. I also still would have attacked those guys in Belgium, they are too useful to you not to take a whack at. But it's nice of you to offer. Also, I forgot to state I did supply, but every body is OK. (even if by the hair of their chins) The only INF I'll move is the 2-3-6. On the combat where you took the hit on the INF, not the CAV: I thought I had flipped my top unit, did I miss that?    $z ! Arial ' !' 2 #F z i< p 4j  P0j  Ptj  Pv` ( Zw` ( \5D  x N sW  Q N  N 9D  y L JD  y L fD  y L oN  L ( % 63 % 64 % 69  $  "5  :  *  6)  6+  ,,  6>F { =< q %F { ?F { 8j d {e[`j"@1/`-VlV7VEVMV. .... h 7j' Y1 G1 H1 In7ih @ r6 $ m % h   X h 3< q UF { WF { ZF { L  0 <0eJd"T H "9T      :zdd"T d  Ak( ] $  X D tl:"oTd@rhn6k1f0beme.JP+E09/4%iW4i n7n  14ff(*]\l2*g\hb8jjpF { n&  'A  "   ( \ F> z* ^ h  h  4 h G p, C  . E4hkpvB8uwn H o p4 h ByDz n {iJ=  ?K4iN>sOdVdDV~FV~TL~;V~<r|hj V . b 0, a     :@>rC A0/,^03bhrc)~h)m)r)H| 8j=oBtGy[' `'   3 <H pBv  $      ^   6G h    G $ D y   p- : ?DJJ@rJEwJJ|JO  <  6m  3xm  8Am  <  0q   % . |c . c . c p f p p22f16(B\.C`3Ce8Cj    mB q Arial  @TILUVNWXYZ[\]`PQR_^SOabcdefghrH|}~KM  KPSCrsR\%&8Q[^_`agxu|'(:#$y})]<de;bc !*D+,-.GEFNP Nb 8 sh & h + 9h 0 Jh 5 fh : oh ? (h D JoThe Cav unit in 46.17 is also Out of Supply. I assumed that you want to keep all units in the Belfort hex (take your OOS step losses from two step units first). Actually I suppose that you might want to keep your strength up, so I'll zap the cav unit. Jo Q  Jx2 reconst. DICE ROLL: Specification = 1D6 Result = 3 turn 10.  o Jn n V z0W =:W*WT whoops, forgot reinforcements. !* !"*#*$!$$$$%!&. ' ( ) * + , #-D '.D '/D 0D 1N 2434445*6]Mobilizing someone in Metz seems a little odd since it's currently cut off from rail traffic.7 }8I ~9 : ;x #<Ux $= = > > ?V @%okay, I think it's time for movement.A 66  3A/6B/"Coo2:C02<DD$D)D.D3E $).3j'En!En&En+En0F!!!!FFF!F&G | G~GG GHIHIJKL(Q$$pjLngMMN*M*MNO+H+HOP%F%FPQ(G$(L$QQ"RE#R'S(ffCC(S'TdYd^dcdhTTT TU/W/WNUOV"WWX&DDwwamXdmY 0DDYZ  xx.FZ>2F[>2F\:MM \=]*      ? ?| |    q q% % _ 9_ 9# # h h    s sE E    K K d] [] `] e] j]! V^)Train enters loaded and travels 35 MPs. _h P`eEeEeE55??ffngng/I`2O`*(Fa2Oa*(Fb lC lC lC lC m~ L n } u} uA n?> oQV[`oooop y p qB "q> r~btbybb wr yr or ts ks ps us zttttu pv pC v> wH G wH x R xR yH yH yH yH z    a a z {  L L %{ #|h  } ~        o  o  o  o o          , O/ , ^0  # >  > A ;      = ; EF z x z z  d ' } }  7 < A F } ` } `} `  F F F    H F  = =        ` ` A N D 'D D     X N D 9 9      N  X  N     ) " , "     b b  b  b bQ Q ? : : D 0 z**   } }   , 1 1 K K z 5 z 5 F E F E  =  = D  G "  ,   U  U ^ T h ^                             c c ' '  NNVW"h X~ h ^Movement complete. Siege gun combat. Krupp (w/ Assault troops) vs Namur Anything but a 1. DICE ROLL: Specification = 1D6 Result = 3 success.Regular combat. Combat A. Fortresses w/o troops don't get the terrain benefit. 8x2+27 = 43 - 8 = 5-1. DICE ROLL: Specification = 2D6 Result = 3 + 6 = 9 A*D3r2#, reduces Ant-3 by 1.LT^Combat B. 28 - 4 = 6-1 -> 5-1 (river). DICE ROLL: Specification = 2D6 Result = 1 + 6 = 7 A1*d3r2 elim, reconst x2. DICE ROLL: Specification = 1D6 Result = 6 turn 16. ;}~c_x-"NCombat C. The assault troops are not participating 65 - 6 = 6-1. DICE ROLL: Specification = 2D6 Result = 5 + 3 = 8 good enough. I/~ e`eee$e)I/~ o`ooo$o)-"no losses either.NNNNINSXo`.+ oNoNo$No)NNlongnlnqnv $  pCombat D. Throw everyone in.... 12x6+3x5+4 = 91 to 20 is 5-1. DICE ROLL: Specification = 2D6 Result = 1 + 4 = 5 A1*d2r1. hmm....that's interesting. I take a step loss, you take 2, plus one on retreat (or you might choose not to retreat). #/# 2 !) $N^>  )d Combat E 6 - 1. Cav prevents retreat. DICE ROLL: Specification = 2D6 Result = 3 + 1 = 4 A1*d2r2. reconst x3. DICE ROLL: Specification = 1D6 Result = 6 woof. turn 22. n + TgCombat F. 34 - 8 = 4-1 -> 3-1 (woods) DICE ROLL: Specification = 2D6 Result = 1 + 3 = 4 A2d1+6 E E ,X . And probably the dumbest attack. G. Maybe I'll get lucky and make up for those lousy rolls...36 -33 = 1-1->1-2 (city) DICE ROLL: Specification = 2D6 Result = 1 + 2 = 3 ouch! So much for that theory. A3.    /I'm going to execute some of my breakthrough attacks, but I'll need to see your loss/retreat decision before making the last one. Combat H. 43 - 4 = 6-1. DICE ROLL: Specification = 2D6 Result = 2 + 2 = 4 just misses.... A1*d2r2 Assault unit has to take the loss. bActually, they didn't have to participate. 27 - 4 is still 6-1....I'll ask that they don't. L 1'By that I meant that I was asking if it was okay with you if I changed my attack so as not to include the assault troops. If you mind, let me know. Combat I. not using the guy across the river. 20 - 8 (oops, didn't realize there was another guy in that stack). still, 3 - 1 -> 2-1 (city) DICE ROLL: Specification = 2D6 Result = 6 + 3 = 9 a1*d3r1 not too bad. reconst x3 (I assume that Albert can't trace through EZOCs) DICE ROLL: Specification = 2D6 Result = 1 + 4 = 5 turn 7 for the top one, turn 16 for the bottom one. ^E 1_)@Breakthrough will continue after your retreat/loss decision.   Arial $' !' 2' #F z i< p 4j  P0j  Ptj  Pv` ( Zw` ( \5 % 63 % 64 % 69  $  "5  :  *  6)  6+  ,,  6>F { =< q %F { ?F { 8j d {$ Y 8"@1/`-VlV7VEVMV. .... h 7j' Y1 G1 H1 I,^h @ r6 $ m % h   X h 3< q UF { WF { ZF { L0eJd"T H "9T  :zdd"T d  Ak( ] $  X D tl:"oT"ThDy6k1f0bemeTJP+E09/4%iW4i n7n  14ff(*]\l2*g\hb8jjpnhn&  'A  "   ( \ F> z* ^ 4 h G p, C  4hkpvB8uwn H o p4 h ByjDz n {i2=$ X 0?4iN>sOdVdDV~FV~TL~;V~<dJ|    :@n@JT"LV05/n@0b5g:l?q~$H|   8 <H pB G  . ` "'m  3x  A^  <  0qx  <p f p p22f16(B\n6n ;D, a   2mB qN @ sN  D N  J 9N  N JN ! S f9oN + ] (T B t G y L ~ Q  < p!   v#  =  l#  G  =  U 2 U 2* _ 2 K 2 d  d I^  >U, a , a   V (TNTSTXT\l( ,L`>6MhzB*) ^ ) ^ ) ^ ) ^ R' \' a' rw|. xb . }b . c . c         c  2c  7  P # U , ^ , ^       ,   1   6 I ~  I ~   B %  B * nnnnW'   )j N$ X ^N $ b 8 , /   Arial  8L_WXYZ[\]`PQRSOabcdefghrH|}~KM  KPSCrsR\%&8Q[^_`agxu|'(:#$y})]<de;bc D+,-.GEF//1@"I H G  Y  ) #  2  ! No problem with keeping Emmert's guys out. I'm staying put. I'll do the recon roll. DICE ROLL: Specification = 1D6 Result = 2 2 x 2 = 4. Turn 8. #~ Ariallo' !' 2d#' Y1 G1 H1 I"@1/F z i< p 4j  P0j  Ptj  Pv` ( Zw` ( \5 % 63 % 64 % 69  $  "5  :  *  6)  6+  ,,  6>F { =< q %F { ?F { 8j d {$ Y 8`-VlV7VEVMV. .... h 7j,^h @ r6 $ m % h   X h 3< q UF { WF { ZF { L0eJd"T H "9T  :zdd"T d  Ak( ] $  X D tl:"oT"ThDy6k1f0bemeTJP+E09/4%iW4i n7n  14ff(*]\l2*g\hb8jjpnhn&  'A  "   ( \ F> z* ^ 4 h G p, C  4hkpvB8uwn H o p4 h ByjDz n {i2=$ X 0?4iN>sOdVdDV~FV~TL~;V~<dJ|    :@n@JT"LV05/n@0b5g:l?q~$H|   8 <H pB G  . ` "'m  3x  A^  <  0qx  <p f p p22f16(B\n6n ;D, a   2mB qN @ sN  D N  J 9N  N JN ! S f9oN + ] (T B t G y L ~ Q  < p!   v#  =  l#  G  =  U 2 U 2* _ 2 K 2 d  d I^  >U, a , a   V (TNTSTXT\l( ,L`>6MhzB*) ^ ) ^ ) ^ ) ^ R' \' a' rw|. xb . }b . c . c         c  2c  7  P # U , ^ , ^       ,   1   6 I ~  I ~   B %  B * nnnnW' j N$ X ^N $ b 8 , /  Arial  8L_WXYZ[\]`PQRSOabcdefghrH|}~KM  KPSCrsR\%&8Q[^_`agxu|'(:#$y})]<de;bc D+,-.GEFgOkay, so on with breakthrough. We were probably up to I or J, but I'll just start over with A and B. X  Y  Combat A. Whoa, there's 4 guys there. That makes it a little more exciting. 24 - 24 = 1-1. DICE ROLL: Specification = 2D6 Result = 5 + 5 = 10 lucky. a1*d2r1.I Y G H I I H Z   Combat B. 64 - 8 = 6-1. DICE ROLL: Specification = 2D6 Result = 2 + 3 = 5 a1*d3r2 reconst x2. DICE ROLL: Specification = 2D6 Result = 4 + 3 = 7 turn 12, turn 10. ^ N2!Y You have a retreat decision (which I suppose you should have made before my second attack (Had I wanted to advance it would have affected the reconst roll). In neither case did I want to advance anyway. If you retreat that stack in 41.18 will be free to move during exploit, so I'm not sure what you'd prefer. I'll do most of the rest of my exploit first (or as much as I get to), and then send it back to you for the decision. /_ ^_ _ ,J _ rl ` 0 `  I`  t L` B `  `  `  ` J  `  !` & "` 0 #`  $hmmm...P I think that's 16. DICE ROLL: Specification = 16D6 Result = 6 + 6 + 2 + 6 + 4 + 2 + 2 + 4 + 3 + 2 + 2 + 6 + 5 + 5 + 4 + 3 = 62 a,b,d,l,m,n pass. %` &` '` (` )` *L` +I` ,_ -_ ._ /b h0b 1 b hl2arg. did that backwards. 3_ 4` 5` 6b 7~cggkAkA#7'8c "92O11*9(:we ,;2I;2E<(C<(E=oo6=4> DD,,MMggd>f?b @dm55NJNJ@Af BbbdBcCj hD''NNDEm Fg'g'g' g'g'3 3 ..  ((QKF~L?FLDFLIFLNGAn FNH I4PN4PS4PX4P4PMHL{HLHLHLInvvvIJnqttNJLKnl77..mKkLng LMb N(A A  ~ f~ f   7 7  7 7 . U. Ud zd z   N* Op  PMMrrSS44PQTR JJ66RSTT  # # 2 2 tT oUy  tVH G PG P} 6} 6 !V W p : :4 W4 X kF VF V{ 4{ 4 !X YH | |  Y ZH E XZH [[H x z[z z\ ] ^  1^ 3_H ` 3aIb. c #1 [ 1 [c. _c8 Ud  = = ad _e  @ @ ae _f  @  @ @ \f Uf Zg, * g, h & i      Hi Mi Cj,k G a  a  < < 0 0     D - D - t  kp lt> 4 mtnz or t  p   q  Rr   L #L #G drD cs H ht [  `  e  j  V     t t t t t! u      e e* q* qk gk g q q [ [ H H8 u!: v!: wDtrain moves 3, unloads for 10, moves 9, loads for 10, leaving 3 MPs.x!: y: zD { D  H:  H:  H H ] ] t{ }{ }{! t| }| }|! t}  n~: ~: :  J:  J J     !  ;   V  V    v v M M        V "    ` c    ;  F F F F   F   A   ` U x # & & ~ ~    U"       F F ,  # '` X Z ` c we f j m An p y  r     ! ;    t     B 0-7-<>-A-F-KppfF44JOkay, I think that's all my railheads, everyone except for the Jeb Stuart gallivanting around in the French rear, is in supply, I think. You have a retreat loss/decision in 40.17. If you retreat, I will move my last few guys in exploit, after rolling for a forced march, although I don't think it matter much one way or another.   Arial NVv9!2d#"@1/F z i< p 4j  P0j  Ptj  Pv` ( Zw` ( \5 % 63 % 64 % 69  $  "5  :  *  6)  6+  ,,  6>F { =< q %F { ?F { 8j d {$ Y 8`-VlV7VEVMV. .... h 7j,^h @ r6 $ m % h   X h 3< q UF { WF { ZF { L0eJd"T H "9T  :zdd"T d  Ak( ] l:"oT"ThDy6k1f0bemeTJP+E09/4%iW4i n7n  14ff(*]\l2*g\hb8jjpnhn&  'A  "   ( \ F> z* ^ 4 h G p, C* J_ |4hkpvB8uwn H o p4 h ByjDz n {i2=$ X 0?J5|4iN>sOdVdDV~FV~TL~;V~<@  :@4n@l5/n@2bg2gg2lg2qg2&gX~2+g]20gb25ggH| ' L <H pB G `  $ "'m  3x    0q FI xp f p p22f16n6n ;D <S nmB qN @ sN  D N  J 9N  N JN ! S f9oN + ] (        j V  4# f, a  *# \  @ J | d  d  I  % , a , R2g4zpCx  0*) ^ ) ^ ) ^ ) ^   .\' a' rw|  ` ` . Bc t  8 <% n A% s F x F xc  2c  7  P # U , ^ , ^     ,   1   6 I ~  I ~   B %  B * LlO. c ., Y, G, H, I Z !        A    j  ~      8 L  GQ0'G[>-H_2HdL,`  Arialt  =LIU_V^TNWXYZ[\]`PQRSOabcdefghrH|}~KM  KPSCrsR\%&8Q[^_`agxu|'(:#$y})]<de;bc D+,-.GEFI'll retreat here.   <I 7  @H A  JG K  =Y A Your exploit. Arial # NVv9!2d#"@1/F z i< p 4j  P0j  Ptj  Pv` ( Zw` ( \5 % 63 % 64 % 69  $  "5  :  *  6)  6+  ,,  6>F { =< q %F { ?F { 8j d {$ Y 8`-VlV7VEVMV. .... h 7j,^h @ r6 $ m % h   X h 3< q UF { WF { ZF { L0eJd"T H "9T  :zdd"T d  Ak( ] l:"oT"ThDy6k1f0bemeTJP+E09/4%iW4i n7n  14ff(*]\l2*g\hb8jjpnhn&  'A  "   ( \ F> z* ^ 4 h G p, C* J_ |4hkpvB8uwn H o p4 h ByjDz n {i2=$ X 0?J5|4iN>sOdVdDV~FV~TL~;V~<@  :@4n@l5/n@2bg2gg2lg2qg2&gX~2+g]20gb25ggH| ' L <H pB G `  $ "'m  3x    0q FI xp f p p22f16n6n ;D <S nmB qN @ sN  D N  J 9N  N JN ! S f9oN + ] (        j V  4# f, a  *# \  @ J | d  d  I  % , a , R2g4zpCx  0*) ^ ) ^ ) ^ ) ^   .\' a' rw|  ` ` . Bc t  8 <% n A% s F x F xc  2c  7  P # U , ^ , ^     ,   1   6 I ~  I ~   B %  B * LlO. c .(' ZY2' dG(' ZH' PI Z !        A    j  ~   8 L  GQ0'G[>-H_2HdL,` Arialt  =LIU_V^TNWXYZ[\]`PQRSOabcdefghrH|}~KM  KPSCrsR\%&8Q[^_`agxu|'(:#$y})]<de;bc D+,-.GEF SRoll for forced march. DICE ROLL: Specification = 1D6 Result = 1 fails. C G RG R : =^Well, I guess that was fairly obvious, actually. Anyway, it's the bottom half of the 4th...   Arial = NVv9!2d#"@1/F z i< p 4j  P0j  Ptj  Pv` ( Zw` ( \5 % 63 % 64 % 69  $  "5  :  *  6)  6+  ,,  6>F { =< q %F { ?F { 8j d {$ Y 8`-VlV7VEVMV. .... h 7j,^h @ r6 $ m % h   X h 3< q UF { WF { ZF { L0eJd"T H "9T  :zdd"T d  Ak( ] l:"oT"ThDy6k1f0bemeTJP+E09/4%iW4i n7n  14ff(*]\l2*g\hb8jjpnhn&  'A  "   ( \ F> z* ^ 4 h G p, C* J_ |4hkpvB8uwn H o p4 h ByjDz n {i2=$ X 0?J5|4iN>sOdVdDV~FV~TL~;V~<@  :@4n@l5/n@2bg2gg2lg2qg2&gX~2+g]20gb25ggH| ' L <H pB G `  $ "'m  3x    0q FI xp f p p22f16n6n ;D <S nmB qN @ sN  D N  J 9N  N JN ! S f9oN + ] (        j V  4# f, a  *# \  @ J | d  d  I  % , a , R2g4zpCx  0*) ^ ) ^ ) ^ $' V  .\' a' rw|  ` ` . Bc t  8 <% n A% s F x F xc  2c  7  P # U , ^ , ^     ,   1   6 I ~  I ~   B %  B * LlO. c .(' ZY2' dG(' ZH' PI Z !        A    j  ~   GQ0'G[>-H_2HdL,`  Arialt  =LIU_V^TNWXYZ[\]`PQRSOabcdefghrH|}~KM  KPSCrsR\%&8Q[^_`agxu|'(:#$y})]<de;bc D+,-.GEFJReinforcements JZJn ' 'K^ = P^ =  S^ 3  C^ 3  4.  4V  G should be at 41.01t> tH 4 r>  rH 3 s> ) R> 3 \> 3 &> 4 %> 4 LXLLNIpUpUpZ V(Ready for regular movement. ss(( !nn&l&lbG!fE"#HE$f;%(&('2(()) ** ++ ,,2-.+.*/,/ *0-0 *1,1 *2*22*3LC(( 3h4 PP$$||HO4.LM5BC65l96KM7l%8l%9 WWooLN9LM: ==ttGM:BM; GGuuEL; BM<~yyYY<D=~rrXX,,5=V2>|Q<<">j&?&ZZ\Y\YB?k=@k3Ab B4V Ci` D{ }EI 7FH AGG KHY AI5z BJwz AKv 7Lt 7M0 7N5z BOwz APv 7Qt 7R0 7S/T1U@V"WI AXee!!X6YZ[\]^j_j`ab6 Yc3 d7 e4V fi` g* h: i5 j$ k9 l4 m3 n9 o4 p3 q> r, s+ t) u3 v9 w4 x3 y9 z4 {3 |9 }  f f }7 ~  n n ~3 3 4B 4` ` c c e 74` 2` 2d 4` 4` jjj^ 3 $ G C" G ^ 3 " M S" Q ^ =  M P Q ^ = $ L K" G (h D fh : Jh 5 9h 0 h + sh &     X F> 4     dd44LL++qqqqx,x,P>P> + +dd88cc11RgRg0C0CTT>>nQnQE:E:PP:%<F> 4       }}TT_p_p8H8H..EEt#t#L<L<##  ccXDXD.$.$xxM`M` g gQQ88vLvLg&g&uuttpp4&4 `  5z Bwz Av 7t 70 7I AH AG KY A }@ Z{> U4Ready for Combat. I will mark them a through......    ` x m    6 Y6 Y *B ~    \> 3 R> 3 s> ) z z z z  24:2 ->12:2 is 6:1 DICE ROLL: Specification = 2D6 Result = 2 + 2 = 4 4 A1 D2 Reconsitituion at x3 DICE ROLL: Specification = 1D6 Result = 1 3 Turn 7 Double ARRGh!z  PTrH 3 x  rz  > 3 x \z \z tH 4 > 3 |  Rz > ) }  sz tH *  C" G C" G S" Q P Q K" G K" G C" G S" Q P G K G C G S G P" G K" G C" G S" G , , ,  ,  P" G K" G C_" H ^ ,  ,  ,  B: 24:8 ->3:1 You can't retreat due to EZOCs. DICE ROLL: Specification = 2D6 Result = 6 + 2 = 8 A1* D2r1 Since you lose a step anyway, I'll assume you'll stay put. Correct it if I'm wrong. Recon roll x3 DICE ROLL: Specification = 1D6 Result = 4 12 Turn 16!,  9; & .Let me explain my thinking about Belfort. If you retreat the CAV, then my breakthrough guys get a shot at the INf north of Belfort. I assume you'd rather they trash the CAV than that. If not, retreat your guy as you wish, then the big stack will move into it's hex, and attack the hex north of Belfort.m ` L` Z` W` U` 4` 8` ?` %V =V > , +      C 49:7 ->6:1 5:1 with the shift DICE ROLL: Specification = 2D6 Result = 1 + 5 = 6 A1* D2 r1 Recon roll x 3 DICE ROLL: Specification = 1D6 Result = 2 6 Turn 10N` TV TT` H HH    ) > , + H H H ) >>  ,  +  *  :  5 $    nD: 24:7 -> 3:1 2:1 with the shift DICE ROLL: Specification = 2D6 Result = 2 + 2 = 4 A2. Merd......** :* * * *2**p]ff E 3:1 DICE ROLL: Specification = 2D6 Result = 3 + 5 = 8 A1* D2 r1 Recon x 3 DICE ROLL: Specification = 1D6 Result = 2 Turn 10.!"f" #f$%f& f' p( f)2f*rp+r,rf-Breakthoguh combat..r/T0N1_" H 2_3C G 4S G 5P G 6P G 7K G 8C" G 9S" G :P" G ;K" = <^ =^ >, ?"  @^A20:2 -> 6:1 DICE ROLL: Specification = 2D6 Result = 3 + 1 = 4 A1 D2 r1 Recon roll x 3 DICE ROLL: Specification = 1D6 Result = 5 Turn 19.B"  EBEC;D EC, FCGCHS, ISJCKCLPMP, NK" = OC, PC,  QK, RC,  SS,  T 1* UHV) W> X, Y+ Z5 [5 \5]^ _`a b c d 1* eI decide to do it. 18:7 -> 3:1 -> 2:1 with the shift. DICE ROLL: Specification = 2D6 Result = 5 + 2 = 7 A1 D1 r1 You may retreat him to another square, if you like. I'm choosing the most likely.f  f g 1* h) i> j, k+ l5 m5 ;n: Eo$ 1p5 q: r$ s) t) u> v, w+ x) y) z> {,|5 }: ;~$ 1* 1: : $ *   Exploit movement.V(V'EE}}88QQG)G)I^I^qqxx~~CCn k k kIprr33JJ<fnnGGdd ;pjjBBWW)T%p__;; w w *F%.LM.LMLMLMLM LMUo  RyRyn\n\qq44\\oqMooqqMoEo pTTy7y79L9L((OOBB%%ssDS7BN7BN7BNlpy2}2}iXiXrr""\\-MMo o?v?v{W{W//MMo<t<twNwNkEoEo(J (h = L n:RXVVVV$$$$l Op Nxx``ZZ''q Np n: Arial =VlVEM24gf24gf24gf. $   5  >  )  +  , G . CLl2Ll Vl Ll Ll  *  $  :/< q %F { ?F { 8F z 4F { WF { ZF { L"T"T G $ K G $ P G . S.  b D t`  $ s`  $ Rh @ r6(' ZY2' dG(' ZH(' ZIj  P0j  Ptj  Pv` ( Zw` ( \5N @ sN  D N  J 9N  N JN ! S fN $ V (zj % 69 % 63 % 64F z i % 67"@1/$ <Y n{14ffBN9!2d#< q =$ Y 8z-24gf ,^ $ m %    XF { U0eJd"T H "9T  :zdd"T d Lk@ zu l:"oT"ThDy6k1f0bemeTJP+E09/4%iW4i n7n  n >l+h Ajpnhn&  'A  "   ( \ F> z* ^ 4 h G p, C* J_ |4hkpvB8uwn H o p4 h ByjDz n {i2=$ X 0?J5|V$NV$OM.VD +>F +>T ;*<@  :@4n@l5/n@2bg2gg2lg2qg2&gX~2+g]20gb25ggH|&' L <H pB G :o"'m  3x  0q FI xL"T2f16n6n ;D <S nmB q9o        j V  4# f, a  *# \  @ J | d  d  I  % , a , R2g4zpCx  0*) ^ ) ^ ) ^ $' V  .\' a' rw|  ` ` . Bc t  8 <% n A% s F x F xc  2c  7  P # U , ^ , ^     ,   1   6 I ~  I ~  %O. c . Z !     %   A    GQ0'G[>-H_2HdR `  . r~N&"V% $ 83`  $ \  1* (4\h7 Arial  =VLIUWXYZ[\]`PQRSOabcdefghHrN^_T|}~KM 8Q[^_`agxu|'(:#$y})]<de;bc D+,-.GEFright, a few corrections...  \ r R s & % tz F  J J D         + ,   } } } u z      1*"s 8 AB K cs2 P!!"s #H $$%sV &&'t66(reserve markers placement) U*B K+VB L,L -` ...#.(/YActually, looking at it more closely, you probably want that unit in Lille after all... 0 1ddg1f2c2243ddf3f4f5f6-K(6'7-F*7'88!8&8+9'DD !9:%F:(E;-7 ;0 <ML=-M ">6M?-A||^^"?>$@>A B LLBCtD'OEE=F1J1JF=G=Hqu+ququ99H/HI/IJKOLkSSmL~kMMNS*OOverrun A 6 - 2 = 3-1. DICE ROLL: Specification = 2D6 Result = 3 + 1 = 4 ick. a2d1, an inauspicious beginning. reconst x2. DICE ROLL: Specification = 1D6 Result = 4 turn 13. PQRlSTLETBUUVOverrun B 5-2 = 3-1. DICE ROLL: Specification = 2D6 Result = 1 + 1 = 2 a3d1. killer french cavalry. (no screening was possible thanks to ZOCs. reconst oops. x3 (I assume EZOCs block HQ radius) DICE ROLL: Specification = 1D6 Result = 5 arg. turn 20. WXEYhZS[U\|Vf]V^f^f_ L?LDLILNhG_~f?_fD_fI_fN` L{LLL````aLaLbb~csoops. I screwed up. That second overrun was illegal - can't overrun when starting in ZOC. I paid for it though. d.    d e 'f,] ,g  g h .i jz z   j kC      k lC y y    l #m m m m $nC D !nH #oH p  8 8 q q   p q  w w q rH q mq m} rz sH [u u } sz t uG  zG G L L C t> t> u oF uH vuvyw  w@ x 3 =xx yyzH  tz o{     { { { ||} E  E } } ~        < ; ;"s @f| ^Overrun C. 12 - 4 = 3-1 -> 2-1 (woods) DICE ROLL: Specification = 2D6 Result = 5 + 4 = 9 a1*d3r1 reconst x2. DICE ROLL: Specification = 1D6 Result = 5 turn 15. 6~1 cx cf"sg| ^ << <   _ ` nid | _[ B _[ B[ B( ^( ^          Z I I Y Uj Pj   [ [ ? ? ! #Xk } D A} D AD A a c hF I =F ; M P  7 " "L ?P ;F M P P P  > }> } ^ ^ > A  \ _ M M         '    O P  c  z z [ Z D c    m m # " , =n&  } { } { t { {    Q Z P !P P      E E  P |P | r r  h h b }!` vod 8, 10 to unload, 17. , > > > > > > > > > > >~ ~    j j$ $ Y %Y %/ / d d    s sP P ~ ~  p Dx    # #  #+ , Sboth trains enter fully loaded, move 25 to here. ! unloads, the other continues. ,    p x D     + p    g  g  g  g g     ,x  +           c    ^  M  C      ^   c      sThat's it for movement. combat. siege gun. Skoda vs Ant-3 w/ assault troops. need anything but a 1 DICE ROLL: Specification = 1D6 Result = 6 success. s :uPCombat E fortress doesn't get the river benefit. 8x2+17 = 33 - 6 = 6-1. DICE ROLL: Specification = 2D6 Result = 4 + 6 = 10 A*D5r2# fortress elim. Not sure what happens to Albert. He has to be moved through, but if any units survived he would get to retreat. 1`:u1L $wCombat F 8 - 3 = 3-1->2-1 (brits), my cav prevents screen. DICE ROLL: Specification = 2D6 Result = 5 + 3 = 8 a1*d2r1 elim, reconst x3 DICE ROLL: Specification = 1D6 Result = 2 turn 11n4 4 4  M {xtwThe biggie... Combat G. 55 - 32 = 2-1 -> 1-1 (brits) DICE ROLL: Specification = 2D6 Result = 3 + 3 = 6 a2d1{x z*Combat H. 6-1, no screen possible. DICE ROLL: Specification = 2D6 Result = 1 + 2 = 3 yikes - these cav are murder! a1* d21 reconst x2. DICE ROLL: Specification = 1D6 Result = 5 turn 15. lE`{6Combat I. 6-1 -> 5-1 (river) I assume you screen away.h/Y|8Combat J 11 - 2 = 6-1 -> 5-1 (woods), no screen possible DICE ROLL: Specification = 2D6 Result = 2 + 5 = 7 a1*d3r2 reconst x3. DICE ROLL: Specification = 1D6 Result = 6 turn 21.kkJ1=3=~ <A couple of more low odds attacks. K 18 - 18 in woods - oops that's a 1-2... DICE ROLL: Specification = 2D6 Result = 2 + 4 = 6 A2. dumb mistake. 4~ <65 - 33 = 2-1 -> 1-1 (woods). yowsa. DICE ROLL: Specification = 2D6 Result = 3 + 6 = 9 a1*d2r1 I lose a step off my 8-10-6, as do you, and then I assume the 6-8-6. I doubt that you want to retreat given that I have a breakthough result ~ P    I IPf Pv0 3t 8v =w B5 G0 ~ 2* "  !Combat M. 30 - 20 = 2-1. lucky break there DICE ROLL: Specification = 2D6 Result = 5 + 4 = 9 a1*d3r1 you lose 3 units (1 off the 6-8-6, 2 units elim, then 1more step on the retreat). DICE ROLL: Specification = 3D6 Result = 5 + 3 + 2 = 10 reconst x2 turn 15, 11, 99 3 4 7 #3 (9~13n74  ,HP r2 F8I suppose you might want to retreat to protect the HQ. VI think that I'll let you look at it, and decide on retreats before I do breakthrough.  Arialq =m  :+VlVEM24gf24gf24gf. $   5  >  )  +  , G . CLl2Ll Vl Ll Ll  *  $  :/< q %F { ?F { 8F z 4F { WF { ZF { L"T"T G $ K G $ P G . SdJ6(' ZY2' dG(' ZH(' ZIN @ sN  D N  J 9N  N JN ! S fN $ V (zjF z i"@1/$ <Y n{14ffB9!2d#< q =V' z-24gf ,^ $ m %    XF { U0eJd"T H "9T  :zdd"T0eJk, a l:"oT"ThDy1f0beexJP+E09/4%iW4i n7n  n,^l+Hh Ajpnhn&  'A  "   ( \ F> z* ^ 4 h G p, C G 4hkpvB8uwn H o4 h ByjDz n {i)$ X 0?&V$NV$OM.VD +>F +>T ;*<+6  @4L/2gL&X~L+]L0bL5gH|&L <H pB G `  $ "!  0qL"TT2f16 <5 nmB q9o F% x ( Z. c   .   $ 6 k @ u @ u 6 k   @, "a T,ddR,^zCx  0*. c 2$V$ Y 2$ Y 7' ' ' $V <% n < n J/ | O/ 6 "k TF r{          ,  z-  -   . v  %F fz !    x  <  A^ J |h J |$0*>p (4\h7r  h  ^  ,  8 h  n  s  x ( F< Zcs  sL ` s( 2] d( 2\ fV n L  `LLn5n:n ?nDM,-M"6M 'On=Ox\p|VV " 6,]  .  3  9  >r T hgZ rn ni     F Zj  j  (Xk6 k 6 k  /  /  0 =nZ zn vo pm  xm  !Dh  m  *m  /m  4$w x 4z  `{.BY| 2 F~t 2 F4t F Z e  e  e  e  ~  *IL  *Pe  L0e  Qte $ Vve ) [we - a5t ( <  " ,*   dJ9T3 % 747 $ B3 " 6 6 j H ,L `r  Arialt  6UWXYZ[\]QRSOabcdefghN^_T|}~KM 8Q[^_`agxu|'(:&%\rRs#$y})]<de;bc -.GEFOn the decisions you made up north, you called my retreat EXACTLY as I would have. On the Units in 42.16, I will retreat to 42.15 I will also retreat from 49.13 to 48.12. Did you remove the step for retreat in an EZOC? If not, please do so. ( <3 <  I4 E* Gz 5z ~ B| }wz }  =z  vz }  8  t }  3|  0z }  4-Your breakthrough, and the rest of your turn.)9 Arial 7m  :+VlVEM24gf24gf24gf. $   5  >  )  +  , G . CLl2Ll Vl Ll Ll  *  $  :/< q %F { ?F { 8F z 4F { WF { ZF { L"T"T G $ K G $ P G . SdJ6(' ZY2' dG(' ZH(' ZIN @ sN  D N  J 9N  N JN ! S fN $ V (zjF z i"@1/$ <Y n{14ffB9!2d#< q =V' z-24gf ,^ $ m %    XF { U0eJd"T H "9T  :zdd"T0eJk, a l:"oT"ThDy1f0beexJP+E09/4%iW4i n7n  n,^l+Hh Ajpnhn&  'A  "   ( \ F> z* ^ 4 h G p, C G 4hkpvB8uwn H o4 h ByjDz n {i)$ X 0?&V$NV$OM.VD +>F +>T ;*<+6  @4L/2gL&X~L+]L0bL5gH|&L <H pB G `  $ "!  0qL"TT2f16 <5 nmB q9o F% x ( Z. c   .   $ 6 k @ u @ u 6 k   @, "a T,ddR,^zCx  0*. c 2$V$ Y 2$ Y 7' ' ' $V <% n < n J/ | O/ 6 "k TF r{          ,  z-  -   . v  %F fz !    x  <  A^ J |h J |$0*>p (4\h7r  h  ^  ,  8 h  n  s  x ( F< Zcs  sL ` s( 2] d( 2\ fV n L  `LLn5n:n ?nDM,-M"6M 'On=Ox\p|VV " 6,]  .  3  9  >r T hgZ rn ni     F Zj  j  (Xk6 k 6 k  /  /  0 =nZ zn vo pm  xm  !Dh  m  *m  /m  4$w x 4z  `{.BY| 2 F~e  e  e  e  ~  *IL  *P` d 0j d t` d v` d w` d 5dJ9T3 , ^47 " V36 j H ,L `r Arialt  6UWXYZ[\]QRSOabcdefghN^_T|}~KM 8Q[^_`agxu|'(:&%\rRs#$y})]<de;bc -.GEFCokay, retreats done, I'll advance for some breakthrough combat... P>  7 < AIz B 7 3 8 = BI G C C C PC ! r d   HZ   ' H  'NBreakthrough combat. I forget where I left off, so we'll start over with A. j^D8 P{^PH UH ZH _H {`D~ Combat A. 17 - 3 = 6-1. DICE ROLL: Specification = 2D6 Result = 5 + 2 = 7 A* d3r2. reconst x2. DICE ROLL: Specification = 1D6 Result = 1 turn 7 combat B. 24 - 24 = 1-1. DICE ROLL: Specification = 2D6 Result = 3 + 5 = 8 a1d1r1 hmmm...interesting. You lose a step off your 8-10-6, and another step on the retreat, I assume off the 3-4-6. I lose a step also. Your retreat will affect alot of my exploit movement.  gD nIt0 tt yv ~w 5 0R HReconst x2 DICE ROLL: Specification = 1D6 Result = 2 turn 9. 0 FhD~  nhD 6!Combat C. 24 - 4 = 6-1. DICE ROLL: Specification = 2D6 Result = 5 + 1 = 6 a1*d3r2 reconst x2 DICE ROLL: Specification = 1D6 Result = 6 turn 17."4;#3$nhD% E&H'r( ;)qSo that's my breakthough combat. You have another retreat decision. I'll hold off on exploit until I hear back.  Arial| 6m  :+VlVEM24gf24gf24gf. $   5  >  )  +  , G . CLl2Ll Vl Ll Ll  *  $  :/< q %F { ?F { 8F z 4F { WF { ZF { L"T"T G $ K G $ P G . SdJ6(' ZY2' dG(' ZH(' ZIN @ sN  D N  J 9N  N JN ! S fN $ V (zjF z i"@1/Dy{14ffB9!2d#< q =V' z-24gf ,^ $ m %    XF { U0eJd"T H "9T  :zdd"T0eJk, a l:"oT"ThDy1f0beexJP+E09/4%iW4i n7n  n,^l+Hh Ajpnhn&  'A  "   ( \ F> z* ^ 4 h G p, C G 4hkpvB8uwn H o4 h ByjDz n {i)$ X 0?&V$NV$OM.VD +>F +>T ;*<+6  @4L/2gL&X~L+]L0bL5gH|&L <H pB G `  $ "!  0qL"TT2f16 <5 nmB q9o F% x ( Z. c   .   $ 6 k @ u @ u 6 k   @ / 6,ddR,^zCx  0*$V' ' ' $V <% n < n J/ | O/ 6 "k TF r{          ,  z-  -   . v  %F fz !    x  <  A^ J |h J |$0*>p (4\h7r  h  ^  ,  8 h  n  s  x ( F< Zcs  sL ` s( 2] d( 2\ fV n L  `LLn5n:n ?nDM,-M"6M 'On=Ox\p|VV " 6,]  3  9  >r T hgZ rn ni     F Zj  j  (Xk " T , ^ /  /  0 =nZ zn vo pm  xm  !Dh  m  *m  /m  4$w x 4z  `{.BY| 2 F~j  dJ9T3"9T47e  Le  Qe $ Ve ) [. <c n. Ac s. c 2. FB Zj^Dt x {`D~ d xgD 0e ` te e ve j we n 5t x FhD   Arialt3  :UIHrPWXYZ[\]QRSOabcdefghN^_T|}~KM 8Q[^_`agxu|'(:&%\rRs#$y})]<de;bc -.GEF FhDB 5 w v ~t y5z 5z  gD~  {`Dt  {`D~  gD FhDj  FhD~ z y 5z  ~ wz  ~y vz  y| tz  FhD~ {`Dt yI'm not sure why the "B"marker was there, so I left it. Hopefully I hosed your exploit to the maximum extent possible!n Arial 5`  t`  v`  w`  5m  :+VlVEM24gf24gf24gf. $   5  >  )  +  , G . CLl2Ll Vl Ll Ll  *  $  :/< q %F { ?F { 8F z 4F { WF { ZF { L"T"T G $ K G $ P G . SdJ6(' ZY2' dG(' ZH(' ZIN @ sN  D N  J 9N  N JN ! S fN $ V (zjF z i"@1/Dy{14ffB9!2d#< q =V' z-24gf ,^ $ m %    XF { U0eJd"T H "9T  :zdd"T0eJk, a l:"oT"ThDy1f0beexJP+E09/4%iW4i n7n  n,^l+Hh Ajpnhn&  'A  "   ( \ F> z* ^ 4 h G p, C G 4hkpvB8uwn H o4 h ByjDz n {i)$ X 0?&V$NV$OM.VD +>F +>T ;*<+6  @4L/2gL&X~L+]L0bL5gH|&L <H pB G `  $ "!  0qL"TT2f16 <5 nmB q9o F% x ( Z. c   .   $ 6 k @ u @ u 6 k   @ / 6,ddR,^zCx  0*$V' ' ' $V <% n < n J/ | O/ 6 "k TF r{          ,  z-  -   . v  %F fz !    x  <  A^ J |h J |$0*>p (4\h7r  h  ^  ,  8 h  n  s  x ( F< Zcs  sL ` s( 2] d( 2\ fV n L  `LLn5n:n ?nDM,-M"6M 'On=Ox\p|VV " 6,]  3  9  >r T hgZ rn ni     F Zj  j  (Xk " T , ^ /  /  0 =nZ zn vo pm  xm  !Dh  m  *m  /m  4$w x 4z  `{.BY| 2 F~j  dJ9T3"9T47e  Le  Qe $ Ve ) [. <c n. Ac s. c 2. FB Zj^Dj ~ {`D0t  FhD  Arialt3  :UIHrPWXYZ[\]QRSOabcdefghN^_T|}~KM 8Q[^_`agxu|'(:&%\rRs#$y})]<de;bc -.GEFFhD{`DWell, I'm not sure what hoses it up worse, A) not retreating and pinning the guys in 42.16, or retreating to 43.15 and pinning the guys in reserve in 44.15. I'm also not sure whether a retreat to 43.15 is okay. I decided that I think it is, otherwise I would have mentinoed it earlier. A retreat to 41.15 seems wrong to me though, since you'd be retreating next to an already adjacent enemy unit. Not that any of them is a big deal. LOh, and the "b" was just left over from when I attacked...it was combat B. csssM-M6M'OO|VV,]gnijjXk=nvo$wz`{Y|~j^D(Forced March rolls on the Belgian front.7,8"  8  8 D8P K8 U8 8 A - H is 8 rolls. DICE ROLL: Specification = 8D6 Result = 5 + 3 + 4 + 1 + 4 + 4 + 1 + 4 = 26 A succeeds. No one else.. 8 88D8K8U88U=~&>LL L9AP f&&kkQQf## i iQLLAAF U= U=!U="!JNJN"#$$%QEQE!%&''$')($)((()7* (""&&bb*~+0C,D8-E j.EL / E~ 0 E~ <1 E 2 E 3 E 4E P5F F6F Z7F| 8%F 9PFT :E:E:F:F:F:%F:PF;E<tStart west of the Moselle. A-F DICE ROLL: Specification = 6D6 Result = 5 + 3 + 6 + 3 + 4 + 5 = 26 A,C,F=E>E?E@ AH B B   B C=G CH D=> D> EoB F o/F3GDH/H4Io$JH  qJ oKEL oMNp jN  B  B $ B B     N N N N E OEPp Q =  F QH RjqL S 8 wS sTq~ xU* V* *W h  *h h 1 1 ` :` :   p p     9 9 { {   'WW*(X10 to load, 25 moving.Ys ,Z#s [*s Z\ 0s 2] :s Z^ As _ Ns| ` WsT a^s bds0 crsJ 6dxs hes| hfsZ gEast of Metz. A-N = 14. DICE ROLL: Specification = 14D6 Result = 1 + 5 + 6 + 3 + 1 + 6 + 1 + 1 + 2 + 2 + 6 + 2 + 5 + 2 = 43 B,C,F,K,M.h^sidsjsk0sl:smNsnWsoxspsq ' Vq Yru( Ts$ Yt` a ;t` ;udvd 6vx c     _v cwz hxP ;} }    x y y y yA z{ {rs| C ~C ~ ^| _} U~ K~ 2 A f i _  W W   5 5 X+ Z+ Z c  Z     7 7  s + + -17 moving, 10 to load, 7 moving, 10 to unloadwhoops. 7 moving first.  As AsU U U U P P P P  h A E c     ; @ E ; @ EP   P       x    ` `       > >  l {l {5 M5 M* *    * *   , 10 to unload, 25 moving.s s n    s s ,     v x } } } v| `  h h     M P P P P F F F  i i    6 6x Xx XG :G :     ` E ;E ; \ _ L Q V [    #  +   x D  ~ 2#s*s        6 6! ]! ]+ +    . V      ) B$ B$ V. U3 LB3 Q3 V3 [V3 `3 [ ~ ~    ) $ . L ~        7 7! _! _1 1 _ _       i. UB. Z. _V. i. _         7 74 4 _ ` V Z V     + + a >` ; c` 1` EL L P  0J  | 6}F ~ &>9AAAU=0CHooNppjqqudvz{sv~V Okay, I think that's about it. I think everyone is in supply, and I pushed the rail control markers forward as much as I could. Your turn. F~  Arial|   `  t`  v`  w`  5VlVEM24gf24gf24gf. $   5  >  )  +  , G . CLl2Ll Vl Ll Ll  *  $  :/< q %F { ?F { 8F z 4F { WF { ZF { L"T"T G $ K G $ P G . SdJ6(' ZY2' dG(' ZH(' ZIN @ sN  D N  J 9N  N JN ! S fN $ V (zj"@1/Dy{14ffB9!2d#< q =z-24gf ,^ $ m %    XF { U0eJd"T H "9T  :zdd"T0eJk, a l:"oT"ThDy1f0beexJP+E09/4%iW4i n7n  n,^l+Hh Ajpnhn&  'A  "   ( \* ^ 4 h G p, C4hkpvB8uwn H o4 h ByjDz n {i)$ X 0?V$NV$OM.VD +>F +>T ;*<r  @4L/2g L&X~L+]L0bL5gH|& G `  $ !  0qL"TT2f16mB q9o F xV'   .   $  @? r,ndR,^zd$ Y .' ' ' . c . < nF "{ T     ,  z-  -   . v  %F fz ! J |*>p (4\h7  ,z6 h F ,{ ^    n 2gn=           p    dJ9T3"9T47e  Lj Z . c   . <c n. Ac s. c 20  nnnHMB*        A " T ' Y , ^ /  /  /  / c z c  c  , a , a , a  / / / 4 / 9 3% e 8% j =% o B% tp  +p  p  p  &xp  +D6 k  ;H o @H tBF {  I 60d#)0  P|, ` }  .~  Arialti3  8U`VLIHrPWXYZ[\]QRSOabcdefghN^_TKM 8Q[^_`agxu|'(:&%\rRs#$y})]<de;bc -.GEF&&j88888 8 QZ [d "I'm putting G points on the track. ^_`avaaag&&&&&U`(h = S,  P,  K, !C,  "C,  #L, $V%Ip &I'Regular movement.(0)0*7+7,r-s4O./01273q4B5m67089:(;<(+q =r>s?R@RA\B\C%D&EEaFF`GG_HH^II JvvKvLSlight take back.M NaO^P`Q_R S%Overrun, but only the Brit can do so.T DICE ROLL: Specification = 2D6 Result = 6 + 4 = 10 2:1 A*D3r2 Recon roll x 3 DICE ROLL: Specification = 1D6 Result = 2 Turn 11UVWXY Z [\]JOops. That's 1:1 A1* D2 r1 You can decide on the retreat, Ill mark it.^_`abcdef&Recon roll will be the same as before.ghgdh 1| ioActually, I'll make the retreat for you. It seems obvious, as the unit is destroyed if you don't move it there.j1| k0k4lf**lmf--m np//n of--o pf??p2qf;2n2n00ggqrLr1~s1~t1~uvwm xv y} z z{NNP{DL|2..II|V~}V~ F I AH AG KY A666/1@";;vv6~ 2~ 5z wz vz tz  A I I } A {H } K }G } A Y   P/K_1_/_^@_`"_/  x9 d~ 2~ 665z z H H C C A bw> cz D D @ !@ !@ \v> Yz G G > > A bt> cz > > H #H #; d5> d5> d B h !    8 8  z } } z   fh : Jh 5 9h 0 h + sh & (h = h : (  (  0 f,  1 X,  & =V 4` 8` ?` %V =` =` ` & U$ ` # L$ ` # Z$ ` & W$ : $ * 5 , , ,     #, '      &+ '    )) '    #> '` E) '    "  Combat. DLDLDL7BN LMKM.LMLMLMk~k, Zp28:8 -> 3:1 shift 2:1 DICE ROLL: Specification = 2D6 Result = 5 + 5 = 10 A* D3r2 Recon roll x2 DICE ROLL: Specification = 1D6 Result = 5 Turn 15~k5~1LmDk p , HlrBNrLNm v }   j&j0M MM/ 9   I }H }G }i   <   , ?And I thought pockets only happened in WWII East front games! . .  1. U$ L$ Z$ W$ 4` 8` ?` %`  %`  .   ' $  28:7 -> 4:1 Shift 3:1 DICE ROLL: Specification = 2D6 Result = 6 + 6 = 12 A* D4 r2 Recon x 3 DICE ROLL: Specification = 1D6 Result = 5 turn 20 . '. '11;$ ! $W$ '$ $ U$ $ $ +L$ '$ $ )Z$ ' E @ @ ; E @ ; E  @! " #, '$, '%+ '&) ''> '(> '): *$ +* ,5 -  @.  ^/0 ;12 E34 @5 ;6 E730:19 -> 1.57 (yep, had to break out the calculator) 2:1 shift -> 1:1 DICE ROLL: Specification = 2D6 Result = 6 + 6 = 12 The dice gods smile upon me...... A* D4 r2 I'll assume the low guy loses. Recon x 3 DICE ROLL: Specification = 1D6 Result = 3 turn 148 @L8J9  @:  @;  6< =  6>JThis retreat is important, so you may make it. I'll mark my breakout guys.?P @Q (AQBR` CRDS$ (ESFDIt's complicated, so I'll let you retreat, then I'll finish my turn. Arial| 9 , ^ " T0e  5  *  $  :  @>  @)  @+  @,F { %F { ?F { 8F z 4 ? @Z ? @L ? 6U"Td' Gd Hd' I24gf24gf24gf.14ff24gf (4\h7nRDF { =N $ V (N @ sN  D N  J 9N  N J G f $ }$ JY |t$ @Y rv$ JY |wFx"Fx@Fx1Fx/n' Ylhd1O _`^0mB q7 G $ K G $ P G . S  VlVEM $ 2v v v  v/ ? @W"T"TdJ6Dy{B9!2d#z-,^ $ m %  G X0eJd"T H "9T % zdd"T0eJk, a :"oT"TDy1f0beexJP+09/4%iW4i n7n  n,^l+HhKjpnhn  'A  "   ( \* ^ 4 h G p, C4hkfvB8uwn H o4 h ByjDz n {i)$ X 0?V$NV$OnV +>F +>T ;*<r  @4L/2g L&X~L+]L0bL5gH|& G `  $ !  0qfT9o F xV'   .   $  @? r,ndJ,^zd$ Y .' ' ' . c . < nF ,{ ^     ,  z-  -   . v  /F fz ! J |*>   ,z6 h F ,{ ^    n 2gn=           p    dJ9T3"9T4e  Lj Z . c   . <c n. Ac s. c 2JnnnHMB*        A /  /  /  / c z c  c  , a , a , a  / / / 4 / 9 3% e 8% j =% o B% tp  +p  p  p  &xp  +D6 k  ;H o @H tBF { 0d#)0  P|  .~zjz8@uQJ[agz&Uz` G . C F & LVV&Irs+q (R\%&6$ JX ~5 0  nRH24fhr  "i  , @   P  BQF z R > BS Arialti3  -WXYZ[\]OabcdefghN^_TKM xu|'(:#$y})]<de;bc -.GEFWow. Nice rolling...Sorry I didn't respond sooner, it's been a busy holday season, and I didn't realize that you were waiting on my response. On your Brit overrun, don't forget that the Brits get a +1 on the attack. Not sure if it made any difference or not. The second attack should have been a 3-1 (28-8 = 3.5-1=4-1), but given the roll it didn't matter. Retreat options don't look good. reconst x3, for first hex in ZOC. DICE ROLL: Specification = 1D6 Result = 3 turn 14.  E     ^ug. continue...   ArialL8  Dy0e  5  *  $  :  @>  @)  @+  @,F { %F { ?F { 8F z 4 ? @Z ? @L ? 6U"Td' Gd Hd' I24gf24gf24gf.14ff24gf (4\h7nRDF { =N $ V (N @ sN  D N  J 9N  N J G f $ }$ JY |t$ @Y rv$ JY |wFx"Fx@Fx1Fx/n' Ylhd1O _`^0mB q7 G $ K G $ P G . S  VlVEM $ 2v v v  v/ ? @W"T"TdJ6Dy{B9!2d#z-,^ $ m %  G X0eJd"T H "9T % zdd"T0eJk, a :"oT"TDy1f0beexJP+09/4%iW4i n7n  n,^l+HhKjpnhn  'A  "   ( \* ^ 4 h G p, C4hkfvB8uwn H o4 h ByjDz n {i)$ X 0?V$NV$OnV +>F +>T ;*<r  @4L/2g L&X~L+]L0bL5gH|& G `  $ !  0qfT9o F xV'   .   $  @? r,ndJ,^zd$ Y .' ' ' . c . < nF ,{ ^     ,  z-  -   . v  /F fz ! J |*>   ,z6 h F ,{ ^    n 2gn=           p    dJ9T3"9T4e  Lj Z . c   . <c n. Ac s. c 2JnnnHMB*        A /  /  /  / c z c  c  , a , a , a  / / / 4 / 9 3% e 8% j =% o B% tp  +p  p  p  &xp  +D6 k  ;H o @H tBF { 0d#)0  P|  .~zjz8@uQJ[agz&Uz` G . C F & LVV&Irs+q (R\%&6$ JX ~5 0  nRH24fhr  "i   P  BQF z R > BS  Arialti3  -WXYZ[\]OabcdefghN^_TKM xu|'(:#$y})]<de;bc -.GEF  +No one for 24.23 to attack, so off it goes.HrLN7BN LMKM .LM LM LM r   / r?iF S$ (W$ 'U$ L$ '@i( @Rr=` 4` 8` ?` %` =` SAi "i  ,SAi 6SAi Ti  1Bid "!;Bix 6"Q (#$Q 8%Q&P ': ($ )* *5 + SFi ,P -P.7BN/ LM0KM1.LM2LM3LM4?id*5L6L7?i824:8 -> 3:1 DICE ROLL: Specification = 2D6 Result = 6 + 5 = 11 A* D4 R2 Recon x 3 DICE ROLL: Specification = 1D6 Result = 3 turn 14 9:LA:@; No advance.<Should be turn 11=>?n@@i @AZ$ 'BSCW$ 'DU$ EL$ 'F$ YG$ YHCombat B: 16:7 -> 2:1 DICE ROLL: Specification = 2D6 Result = 3 + 5 = 8 A1* D2 r1 Recon x 3 DICE ROLL: Specification = 1D6 Result = 6 Turn 23IJ$ YJKZLOops. A 1/2 for the major river. I just noticed the clear hex! 1:1 is A1 D1r1 You have a good retreat hex, so I'll move you there.M zM wN wO@iP$ '( ]PZ$ YQ$ ' \QW YRW$ YSU$ TL. UU. VZ$ YWYi rX8Z marks the unit, in case you want to retreat elsewhere.Y4` Z8` [?` \%` ]=` ^, '_+ '`) 'a` Eb` Ec` Ed` Ee27:14 -> 2:1 shift for river is 1:1 DICE ROLL: Specification = 2D6 Result = 4 + 1 = 5 All good rolls must end... A2f> 'g, 'h+i8` j8` k8` l4` m?` n%` o=` p8` qLRecon roll x 2 DICE ROLL: Specification = 1D6 Result = 6 turn 17r '6r+1s+1t+;u1Biv;Biw: x$ y* z5 { | } ~ d15:17 -> 1:1 -> 1:2 woods (yikes!) DICE ROLL: Specification = 2D6 Result = 2 + 4 = 6 A2: $ERecon x2 DICE ROLL: Specification = 1D6 Result = 5 turn 15 z9$~;SFiExploit movement.LC,  S,  P, K, C,  S,  P, K, ,      ~ ) ~ ) I E I E ) ) I I , , g  g  # ) # ) < < , , v  v  , C )  Vhh A AM M {{88a~a~k9k9ggSAiIDDk p @@++4~4~eHOfC p 66YYAeAeXJN\MO\COfCNfC.. fC*5O*9U77kk  > > D D A !> <<__ ~ ~< < B B B -> `&&8j-> 5> Z5> Z5> Zw> cv> Yt> c5> Z   I I w w  z z > cs s  _ _ @w ;> Yu u  ev c> cw w  c c :t ;5H d5\ n5> ZD~DkTCT%T%F%h/T%F%h/LLkk/V/V%h/h%4xij ,5> n5H Z4xiB ^5> ZCyi vb 5 Cyi * 5 : * 5 : ZOne stack OOS. Recon roll x 2 DICE ROLL: Specification = 1D6 Result = 4 turn 13.  **Cyi JJJ}+Look what I found. I'll put him in Antwerp.Well, no I won't..5  Arial+  :  5 +>F +>T 25 " Tt J |v " Twzjz8z& G $ K G $ P G . S  B C /  /  /  / d"T$F { 8F { =F { %F { ?F z 4  @,  @>F ,{ ^F ,{ ^  @) ^  I 6L I 6U @? rW @? rZ24gf24gf24gf.14ff24gf (4\h7  Dy0e"Td' Gd Hd' InRDN $ V (N @ sN  D N  J 9N  N J G f $ }Fx"Fx@Fx1Fx/n' Ylhd1O _`^0mB q7  VlVEM $ 2v v v  v/"T"TdJ6Dy{B9!2d#$ Y 6-$ Y 6,^ $ m %  G X0eJd"T H "9T  &zdd"T0eJk, a :"oT"TDy1f0beeP+09/4%iW4i n7n  n,^lKjpnhn  'A  "   ( \* ^ 4 h G p, C4hkfvB8uwn H o4 h ByjDz n {i)$ X 0?L*\N ERO +>V ;*<r  @4LL&X~L+]L0bL5gH|& G `  $ !  0q T9o F xV'   .   $ ndJ,^zd$ Y .' ' ' . c . < n     ,  z-  -   . v  /F fz ! J |*>   ,z6 h     n 2gn=           p    dJ9T3"9T4e  Lj Z . c   . <c n. Ac s. c 2JnnnHMB*        Ac z c  c  , a , a , a  / / / 4 / 9 3% e 8% j =% o B% tp  +p  p  p  &xp  +D6 k  ;H o @H tBF { 0d#)0  P|  .~@uQJ[a grs+q (R\%&6T h |Yi"9T+ +>h8 TL h4xi  Cyi*J  Arialti3  ;HRrQU`PIVLS/WXYZ[\]OabcdefghN^_TKM xu|'(:#$y})]<de;bc -.GEF       > Z5> Z[This is a fix. I didn't have ruffet in reseve, so the "bridge of units" needs to come back. c  9 ^v4 Yv> c ; e e  A iw> m ; g g } }G htH cwH c4xi wH c wH c vH c 5H d 5H dvH cvH ctH cwH c1So, all these guys are OOS. I'll take care of it.U. L. U4` ?` %` =` 8` U. L. 8` 4` JRecon roll x 2 DICE ROLL: Specification = 1D6 Result = 5 turn 15 ` y7 ?t;!?t;"?~;#) '$> '%, '&) ''> '(, ')ERecon x 2 DICE ROLL: Specification = 1D6 Result = 6 turn 17* '4*)1+)1,);-Cyi.Now it's clean. Arial )  @,  @>F z 4F { 8 I 6L I 6UF { =F { %. Jc |w. Jc |t. Jc |v. Jb ~5  :  5 +>F +>Tzjz8z& G $ K G $ P G . S  B C /  /  /  / d"T$F ,{ ^F ,{ ^ ^  @? rW @? rZ24gf24gf24gf.14ff24gf (4\h7  Dy0e"Td' Gd Hd' InRDN $ V (N @ sN  D N  J 9N  N J G f $ }Fx"Fx@Fx1Fx/n' Ylhd1O _`^0mB q7  VlVEM $ 2v v v  v/"T"TdJ6Dy{B9!2d#$ Y 6-$ Y 6,^ $ m %  G X0eJd"T H "9T  &zdd"T0eJk, a :"oT"TDy1f0beeP+09/4%iW4i n7n  n,^lKjpnhn  'A  "   ( \* ^ 4 h G p, C4hkfvB8uwn H o4 h ByjDz n {i)$ X 0?L*\N ERO +>V ;*<r  @4LL&X~L+]L0bL5gH|& G `  $ !  0q T9o F xV'   .   $ ndJ,^zd$ Y .' ' ' . c . < n     ,  z-  -   . v  /F fz ! J |*>   ,z6 h     n 2gn=           p    dJ9T3"9T4e  Lj Z . c   . <c n. Ac s. c 2JnnnHMB*        Ac z c  c  , a , a , a  / / / 4 / 9 3% e 8% j =% o B% tp  +p  p  p  &xp  +D6 k  ;H o @H tBF { 0d#)0  P|  .~@uQJ[a grs+q (R\%&6T h |Yi"9T+ +>h*Jd"T?"9T) Arialti3  ;HRrQU`PIVLS/WXYZ[\]OabcdefghN^_TKM xu|'(:#$y})]<de;bc -.GEFI started working on a new version of the gameset, and it caused a few weird problems. I think I've straightened them out, but just be aware that some pieces might have gotten messed up, if something doesn't seem right. A couple of my guys got picked up accidently... /ATurn 6 - I will forego my east front transfers. You get 5 VPs.  |8  J  |8?> > H H R J}8L " @   x}8 }8 ~8 ~8 Reserve markers... GOh, by the way, I don't think that Brits and French can stack together.!U"`#I~$V %L &O 'hP ( .(2))~**0+k,,k-----.o$k/Overrun A. 24 - 16 = 2-1. DICE ROLL: Specification = 2D6 Result = 2 + 1 = 3 oh damn. A3. rather disappointing... 0f1112 f?fDfIfN2~2223y&k4&k5SS(5&62696/077=786899`:$; -;>,<MI<=LJ=h6k2:>Lf>f?d?f@4h@fAfgAfBfBfBfBfC 9k`DDE|8Fa9kGIPIPIGLH9kPIJ}8Jk(kkJJ``  JJ*KK*L eeLLHL*JM=kNN16, 10 to unload, 9 more. OR H dOlOb P=kfQ4@ Q> R/ffRS3S3To$kU^>kxVd>kW u>k X >k Y >kjZ>k8 [ ouuYY+n[&o\?k t]Yi^` A^` F_ s   =_ ;`  9  9` ;` @afBk 6bBkcBk.d 3~ ~~ ~@ d> ex}8f y  y y L L  :f 7f <gH  ?g AhH UE H ZE hH hH i J ! J ! J !J !I _iH UiH ZiH _jH L `L `H jH kC kC kC kC lH UlH ZlH _m 7m <m An Dk o   z ?o@z Bp Dk( TqDk( rDkd sDk t cu    u v w\Gk x` ) )    x y c_ Fy` Ez   } c} c z { _d d / /    { | } UY Y % % - }. ~ Q  V  [  ` ~` ~` ~`  L  * *              ` c    ! ! a c          _ dF   } > >   }     }    F F F F F F F A @A @ ` Y ^ U Z _ d,  & !O Dd x d + +d d u d u d u u    A A  ^ ~^ ~1 Y1 Y1 1    * *  r nr n    D + 10 to load, 25 moving. K AF O Mk `    ; ;  z z    d d   ! !  ` ^   h h      ` ^   d h       Pk&   z ? . ? .    HHso much for movement. siege gun combat. Antwerp Skoda + assault vs 14 strength. 3+ DICE ROLL: Specification = 1D6 Result = 4 cool. Antwerp down a step. 11~~tMauberge = Krupp + assault vs 16. also 3+ DICE ROLL: Specification = 1D6 Result = 3 Mauberg down a step.  BMLMregular combat. Antwerp 8x2 + 11 = 27 vs 7 + 6x2 = 19. 1-1. just missed a 2-1...shoulda kept a 6 there, I guess... DICE ROLL: Specification = 2D6 Result = 5 + 2 = 7 a2d1. Assault take the first hit, 5-7-6 the second.  u>k <;;<;C<M u>kH~N^Combat D? 35 - 16 = 2-1. DICE ROLL: Specification = 2D6 Result = 5 + 3 = 8 a1*d2r1 I assume that you'll retreat, but I'll wait to do my breakthrough until you have a chance to decide. ~y&kNN$.N~y&k ~~_Boops. Combat E is kinda wasted. I forgot that you can retreat. j&0&=k*X bX =k\ >kRUActually I had intended for the other unit to cut you off, but forgot and moved it. hCombat F. 12 - 6 = 2-1 DICE ROLL: Specification = 2D6 Result = 4 + 4 = 8 a1*d2r1 reconst x3.= DICE ROLL: Specification = 1D6 Result = 4 turn 18. EEd;oCombat G. 55 - 18 = 3-1. DICE ROLL: Specification = 2D6 Result = 4 + 4 = 8 a1*d2r1. again, I assume that you'll retreat. correct me if I'm wrong.  <T 8YI H G }   GHIY DkH 8RH VrH  C  |C  |C  |C  |H  | s x } r  ^k J ^k ^kd @^k $^kZ +^k( 1^k ;^k fCombat H. 21 - 9 = 2-1. DICE ROLL: Specification = 2D6 Result = 1 + 4 = 5 a2d1 no elims. Z. cWCombat I 32 - 9 = 4-1. DICE ROLL: Specification = 2D6 Result = 5 + 4 = 9 a*d3r2 both elim reconst x3. DICE ROLL: Specification = 2D6 Result = 4 + 3 = 7 turn 18, and turn 15.L. U. Dk( UdELL; % $ % $ % $$ $ "$ '^k( "Q$ P` <`Combat J. whoops. didn't realize that there was an HQ around. those reconsts go to 14, and 12.ET?~E919~;LLright, back to combat J. 16 - 12 = 1-1. a little underpowered... DICE ROLL: Specification = 2D6 Result = 1 + 5 = 6 a2d1` Jreconst x2. DICE ROLL: Specification = 1D6 Result = 5 turn 16. %134 - 8 = 4-1. DICE ROLL: Specification = 2D6 Result = 3 + 3 = 6 a1*d2r1 reconst x2. DICE ROLL: Specification = 2D6 Result = 1 + 1 = 2 both on turn 8. Dk:5      S Combat L 20 - 12 = 2-1. DICE ROLL: Specification = 2D6 Result = 1 + 5 = 6 a1d1. that's it for combat. Two retreats for you to confirm,and then I'll do my breakthroughs and exploit.  P,   K  u>k +q  |8 }8 ~8 ~8 k k y&k &k h6k  9k a9k 9k =k =k ^>k d>k >k >k >k ?k fBk Bk Bk Dk Dk Dk Dk \Gk Mk Pk ^k  ^k ^k ^k $^k +^k 1^k ;^k  ikikikjk4jI marked the retreats with a -1. Obviously if you decide not to retreat, I'll have to change my advances.1 Arial% $=*\;4f<  $!  @,  @>F z 4F { 8J,^UF { =J%. Jc |w. Jc |t. Jc |v. Jb ~5n:n5 +>F +>Tzjz8z& G $ K G . P G . S  B C    d"T$ ^  @? rW JI |Z24gf24gf24gf.24gf(4]f (4\h7  "Dy0e"TGHInRDN $ V (N @ sN  D N  J 9N  N J G f $ }Fx"Fx@Fx1Fx/Ylddx1_`^0mB q7  Vl:oEM $ 2v v v  v/"T"TdJ6Dy{B9!2d#$ Y 6-$ Y 6,^ $ m %  G X0eJd"T H "9T  &zdd"T0eJk, a :"oT"TDy1f0beeP+09/4%iW4i n7n  n,^ljpnhn  'A   ( \* ^ 4 h G p, C4hkfvB8uwn H o4 h ByjDz n {i)$ X &?L*\N ERO +>Vr4 * >r&  :!  0q T9o   VAN   D y  dJ,^n @zVdH}.>s$ I     z-   $   $ N   D y  /F ,{ ^ F>   , h  %   2g ? 6 > < > A " T ' Y p  d"T9T3"9T4 " TJnnnt$ Y .      , ` A         /   " /   F { F { F { p    |  *x  D6 k  ;H o @H tB h 0ddMn0  P|  .~@uQJ[a grsR\%&6T"9T+ +>h*x2Jd,^?"9T)"n RnJ/ |?  "` ( \@rU|4`dI x V  Lr  O6 j hn R20fd=vLmLrLwL|0d*F ({ ZF -{ _Z' _' d' i' . <c n. Ac s. Fc x' P(' Z <% n A% s F% x K% }  +"N^+~+ *_#' U& RT& RH. <b pRr+ r > 8QF "z VPL  Sik*>jk Arialti3  'WXYZ[\]abcdefgKM xu|'(:#$y})]<de;bc -.GEFI made my "selected unit display" very skinny and I see that you've got three units hiding under that cavalry unit, so I'm not going to attack there... a HBreakthrough A 12 - 8 = 2-1. DICE ROLL: Specification = 2D6 Result = 1 + 6 = 7 a1d1r1 reconst x2. DICE ROLL: Specification = 1D6 Result = 4 turn 14.<^;a jk_ N  ^ K d breakthrough B. ouch. 39 - 28 = 1-1. I was hoping for a 2-1 there... DICE ROLL: Specification = 2D6 Result = 3 + 5 = 8 a1d1r1/ Z|Hmmm...I'm not sure what to do here. I'm guessing take the loss and [pin my guys for the exploit phase, but possibly not. HTRr!I didn't take the loss off yet.   ,breakthrough C 20 - 8 = 3-1 DICE ROLL: Specification = 2D6 Result = 3 + 6 = 9 a*d3r2 reconst x2. DICE ROLL: Specification = 2D6 Result = 6 + 5 = 11 turn 18, and 16>d;,1S      Z breakthrough D. 32 - 8 = 4-1 -> 3-1 (river) DICE ROLL: Specification = 2D6 Result = 3 + 3 = 6 a1d2r1 reconst x2. HQ will be occupied and elim, no one to retreat with. DICE ROLL: Specification = 2D6 Result = 2 + 4 = 6 turn 10, and 14.  =!8J"P#Q$4% &$ Z $ "Z &V &V '` O(` E] ` A] (` (` )*` E+$ ,/U-1.I'[m going to assume that you want to pin my stack rather than retreat to 38.15 or 38.16. If you decide differently, then let me know, and I'll move that stack later. On to exploit! / z z z z   uFuF++OOssieiekk//D/+000+21% ,2$22 moving, 10 to unload, 3 moving. 3 hhQH3L?3LD3LI4/4+52556& 07& PD888D8I9   ii4U4U00?9;:$:~;fFFNN;<L=M>v*v*==>?~??@@ AIBUCf+&+&CDfdDfEf.sE*qF**F*+GkNkN4G4HUI`J1C|tK_C|LlC|*jM vC|f$N C|B ZO C| P C| Q D|( R D|Z S-D|Z T:D| UDD| "VMD| WWD| XaD| Y~D| ^ZD| [lC|\_C|]C|^:D|_DD|`H _y C`z AaH Zz Laz KbS|~ Fc` 1 ]c. _d` 1 `` 1 `d. _d. dd D|( de D|Z f A f< g F gF hU|@ iU|2 Zj b b    j k lMD| m nMany forced marches... A-Q would be 16? DICE ROLL: Specification = 16D6 Result = 6 + 2 + 4 + 5 + 4 + 5 + 5 + 5 + 6 + 6 + 2 + 1 + 6 + 6 + 6 + 4 = 73 A,D,F,G,H,I,J,M,N,O oops, 17. DICE ROLL: Specification = 1D6 Result = 6 Q, too. oD|p  A  A  A  A A| e| e   p p p pL qW| rwOverrun C? 14 - 3 = 5-1 -> 4-1 (woods) DICE ROLL: Specification = 2D6 Result = 1 + 2 = 3 a2d1, reconst x3. sW|t= DICE ROLL: Specification = 1D6 Result = 3 turn 15. uz;vLwwx x x y y y zX| { 7 7  { |tY|$ }C|~ d    _ ~` .Z|Z | _    ] ` vZ|Z __vy [|~&o^[|H U  [|   $]|   a a   h]|  ~ `  | |    ]|   D|    Z     K I U         _| X_| ~D| F !F $J&&pJpJ D Dx x    m m! ! U .U .& & a a    j j *   l l  U 9U 9& &    ) )      e e ) ,$ ,.      _ _ ( $ $ WD| WD|a|(   ? ?    f j    ` `   aD|hd  P     ^ ^     z hb|    : :   g g     z VO  , ,  V V   } } B > gc|B .     @ > V / /   y z V ' '   { z ` ( (   A > oroX '/'/WWxx~[|[&vC|1C|&F40b| } hR|ikK  % & & C| D|-D|MD|S|U|U|X|tY|.Z|vZ| [|^[|[|$]|h]|]|_|_|a|b|gc|[n[n00;;RAnd that is that. I think everyone (except the cav running around is in supply)   Arial4-  p;Dy<, ` !J,J"T>0e8J,^U9=J%. Jc |w. Jc |t. Jc |v. Jb ~5n:n5 +>F +>Tzjz8z& G $ K G . P G . S  B Cd"T$ ^  @? rW JI |Z24gf24gf24gf.24gf(4]f (4\h7, a Dy0e"TGHInRDN $ V (N @ sN  D N  J 9N  N J G f N }Fx"Fx@Fx1<n/Ylddx1_`^0mB q7  Vl:oEM $ 2v v v  v/"T"TdJ6Dy{,,`9!2d#$ Y 6-$ Y 6,^ $ m %  G X0eJd"T H "9Tn"Tzdd"T0eJk, a :"oT"TDy1f0beeP+09/4%iW4i n7n  n,^ljpnhn  'A   ( \* ^ 4 h G p, C4hkfvB8uwn H o4 h ByjDz n {i)$ X &?L*\N ERO +>VED,+D2&gX2+g]20gb @  :"TO  0q T9o  zN   D y  dJ,^n @zV AbBt$ Y     z-   $   $ N   D y  /$ Y  F>  H , h  %   2g*`  `   > 8 " T ' Y p`  d"T9T3"9T4 " TJnnnz`$ Y ., ` A x  n  n " W 1  FI x KI }  6$ Y |  *x`   ;H o @H tB h NdMn0 $ |  ~@uQJ[a grsR\%&6T"9T+ +>h*x2Jd,^?"9T)nJn RnJ/d  "` ( \@n R20fd=!NnXEL4f t$ * FI xF ,{ ^Z' _' d' i' ` 2 d` ( Z' P(' Z   0 bF { F h{ L+#' UL  P   ?  ? "-TiD+~++ !&    !  &H|8lbt  Arialti34  4N`UhIOLV_SHr^QPRTWXYZ[\]abcdefgKM xu|'(:#$y})]<de;bc -.GEFJThe decision to stay put was correct. Too bad I'm making so many of those!JJJ~J  2 ^ ` _ x X X N NkN NxN|  m Z. cW$ YZ. c5H d5R d5> d 2  !h = "sh * #Jh 5 $9 %93&9/'9-(9))9*&+8,6-.h 3 / Movement.01NOyOy]]##MMLL##``1x2xD3xN4 DDLwLwQ6Q6LL4g5g6SgSgF%6^D!7eeM7aI8aI9: ;2<llF<`I=ffJ=_I>`I?@ A2B2CDDEE F2G2H.H*INI;M JKfCppNKNML*90^0^`P`PhhLLOMM77ttXMj[NjO22TTOjPjQ..TQMQRRYSSI TW]WHXXMXGNYiY6lZ6b [\U_\/b]/b^_^1_1`_`@a_a" bY cY d@ e@ f" gIhI ij>  M M ~ ~ j k>  E E   k- l> d   l5 mH c   mv nH c    A A t ntp oH c    ; ; t owp ph 3 qsh * r(h = sJh 5 th 3 ush * vX, wf, xf, yX, zS,  {P,  |K, }S,  ~P,  K,  )     T T 2 2   C BNxx!!ww 7 7 22%__nn**hh~g1j~A3$ Y) W$ . c* Z. k kN\5 Combat. Only 2 this time.A3  aI`I_IaI`I_I_IJ9:4 ->2:1 I assume you'll screen back. If not, you can do the combat. ,**a `IA3& (7(The Blue 1 marks the Cav's old location.W$ Z.     Combat B: 4:2 ->2:1 DICE ROLL: Specification = 2D6 Result = 2 + 4 = 6 A1D1 Recon x 3 for us both. DICE ROLL: Specification = 1D6 Result = 5 15 turn 21\5 \5   M7J;$ @<W@;.  Z 9I escaped the pocket! Why don't I feel clever about that?Exploit movement.  e e ; ; C C  &&"4"4TTjj ))##+<+<WWjjQMMD!RRD^D^NNNqguNddxEveryone's in supply.JRJT Arial;.0"eT  Z&"[TW0 b_0b`&a G $ K G . P G . S G X G fN  D sN  L N  N JN $ V (zIz""z"@z"YH}/2   H|6z& $ m %  $ |p 4hk4i^  4f;Dy<, ` !J,J"T>0e8J,^U9=J%V  wV  t v 5n:n5 +>F +>Tzjd"T$ ^ 24gf24gf24gf.24gf(4]f &7, a Dy0e"T4iG>sHnRD N }p1ldnP10mB q7Vl:oEM $ v v v  v/"T"TdJ6Dy{,,`D9!2d#' -' ,^0eJd"T H "9Tn"Tzdd"T0eJk, a :"oT"TDy1f0beeP+09/4%iW4i n7 n,^ljpnhn  'A   ( \* ^ 4 h G p, CfvB8uwn H o4 h ByjDz n {i)$ X &?4fN4fO +>VED,+D2&gX2+g]20gb @  :"TO  0qE T9o  zN   D y  dJ,^n @zV AbBt$ Y     z-   $   $ N   D y  /$ Y  F> H , h  % 2g*`  `   > 8 " T ' Y p`  d"T9T3"9T4 " TJnnnz`$ Y ., ` A x  n  n " W 1  FI x KI }  6$ Y |  *x`   ;H o @H tB h NdMn0  ~@uQJ[\grsR\%&T"9T+.h*:nJd,^?"9T)nJn RnJ/d  "` ( \@n R20fd=!NnXELE4f t$ * FI xF ,{ ^Z' _' d' i' ` 2 d` ( Z' P(' Z   0 bF { F h{ L+#' UL  P   ?  ? "-TiD+~++ !     !  &H|8lbt-,x0A3(7   C Arialti34  798N`UhIOLV_SHr^QPRTWXYZ[\]abcdefgKM u|'(:#$y})]<de;bc -.GEF&%\Rqsr7 B m 0 , 6Dunkerque fortress got set aside accidently somehow. D +> 0 5> 0 + 0> 5L<LALF=LK@z Az Fz K@z 7z <z AU~`>  hz!h"I #h. `$O %,. &F 'P (!K (K (AK (K )!K *L` F+V. ,>J-=./D09R0M1&R1N2M23W3S4II455~677c6a7~  vv7~8zB99:C\;/;/<C*=L =>C?DH@DxADxB%DHC ,DpD&D+E ;L%L%LLAAAA(E'F'GF"Hcaptured ZeebrugeI+uumIpJ&nJpK*+3K4L EG$M GPRNL<KLAKLFKNLNLNLONHFPoq=q=@@PQHR|[UU,JR(GSH,LT&66TUvv\M\Ma a  UV0WJ*Xy``&X&Y+Y&Z 7 A <.Z0Z0Z0[&[&[&\> VV\?]~K^ K_z < z A  __`z 7 7`@ 8a s < x < } <  < <] aXaXaX#aX(bbbbbbbb#coOHd   deOf>  {f }g }hR xi>  9>  9 97i-i7jz F YF Y!!5j7kz G eG e9k7l$2MMcc((L L  } b} b   - -  2 2 3 Z3 Z   l+ mT nz K _z K _K _cnbnbobobp,B qB rB sB  BB  BB  B B   y y    , ], ]3 3    3 3  q iq i   s s s, t10 to load, 25 moving.uU v!F wP xAZ yP zP  P  F      F F  ? x? x o o  g g + + V 8V 8   p p &z !z !z! "{V |  ? ?  X yX y     y y   B B |* }. Z }B ~ Z B B  ( ( E E e eb ~A` Wd | !  z x Xr  D  D  D D   f j j j         + / I  e e & c& c > ?    A A    Y V [Z *dZP kZ D  @ @| |  7 7 7 ;    Aj e |e e e Ae e |& a& a @ @ \ \~ {z w\t |j , .  e e H H - .  @* .  ;3 .  \ ` _ _ e e # $ ]  w ? ?   ? ?   5^ ^          u     ^    g h  f h      h h h h [_0  So much for movement. Combat. Siege guns first. At Antwerp. Skoda + Assault vs a 7. 3+ to reduce. DICE ROLL: Specification = 1D6 Result = 6 success.DmKrupp + assault versus Mauberge an 8. Need a 2+. DICE ROLL: Specification = 1D6 Result = 1 fails. GRegular combat. Antwerp. 6 x 2 + 11 = 23 - 3x2 = 4-1. DICE ROLL: Specification = 2D6 Result = 5 + 4 = 9 A*d3r2 reconst x2 DICE ROLL: Specification = 1D6 Result = 5 turn 17.E0DbOkay, Combat C. 18 - 16 = 1-1. DICE ROLL: Specification = 2D6 Result = 6 + 1 = 7 A2D1O%DCombat D. 13 - 6 = 2- 1. DICE ROLL: Specification = 2D6 Result = 3 + 5 = 8 A1*D2R1 reconst x3 DICE ROLL: Specification = 1D6 Result = 6 turn 25.DDdJOnCombat E. 26/2 = 13 - 4 = 3-1 -> 2-1 (Brits) DICE ROLL: Specification = 2D6 Result = 3 + 3 = 6 A1D1EGCombat G. 28 - 6 = 5-1 -> 4-1 (woods) DICE ROLL: Specification = 2D6 Result = 3 + 6 = 9 A*D3R2 reconst x3. DICE ROLL: Specification = 1D6 Result = 5 turn 22. MMCombat H. 19 - 3 = 6-1. DICE ROLL: Specification = 2D6 Result = 6 + 6 = 12 WOW! A* D6R4 reconst x3. DICE ROLL: Specification = 1D6 Result = 1 turn 10. Z(Combat I. 22 - 9 = 2-1 DICE ROLL: Specification = 2D6 Result = 6 + 2 = 8 A1*d2r1 reconst x3, twice. DICE ROLL: Specification = 2D6 Result = 6 + 6 = 12 turn 25 for both. [_PnSnK 3 K, Q xI was going to say that where you retreat to doesn't matter, but I suppose you would want to protect the rail line in. h -  h -  , ,  Nh _,  & V  & These are the only breakthroughs I'm going to pursue. Combat J - 6 - 3 = 2-1. DICE ROLL: Specification = 2D6 Result = 1 + 5 = 6 A1D1. reconst x3. DICE ROLL: Specification = 1D6 Result = 2 turn 13. K_" Q  Combat K oops, didn't see number 2 there. That makes it ugly... 13 - 9x2 = 18 = 1-1, amazingly enough. DICE ROLL: Specification = 2D6 Result = 4 + 5 = 9 A1*d2r1 reconst x3. DICE ROLL: Specification = 1D6 Result = 5 turn 22. f, SI assume you want to lose the slow, non-mountain troops. Change it if I'm wrong. XXf,  , Q , NA3(7zBCCC,DFNHHHJ~KKoOORTUVWX[ZdZkZ\\]5^On to exploit. UD AA  kiU1j1__~0~=J>OJ~>IN=~L4/LJLL$".6HH Q h o,LfForced March A-F. DICE ROLL: Specification = 6D6 Result = 2 + 6 + 5 + 1 + 5 + 3 = 22 B,C,EoQ$'fcOO  g g 0)4+UO  ~DDJCBLmkHh NNs u (Gt ~o j l : AG  N W\ ^ d\ k(jForced March A-H. DICE ROLL: Specification = 8D6 Result = 5 + 3 + 4 + 6 + 2 + 1 + 1 + 3 = 25 A,DAGW^dk 0  55}Y|[:V`7qs& : 7&&& 0!&!"&"#&$%* -&@ 8' 7(() y y y y sOsO44UU++htht..))),***,+..d+,d,$travel 22, unload 10, move 3 more. - !  !  "  z qz q   H H   `z`z  O-I-I-!J.Jn.!r/E/J00124, unload 10, 12s3yN4v5h6x7M{7Jy8&Q8Q9bv9z:bw:y;v;{<<=,8=07>&>|? N@NA<vB*2C7]C_DdE7aYEbUFb#FGb'b'b''GGGH-HI}J`R K> ]]ff~Z~ZLLyyKLM`H N`O PXn QXnt |RXn2 S Xn :T Xn U XnP V Xn *Wcforced march A-G DICE ROLL: Specification = 7D6 Result = 3 + 2 + 4 + 2 + 1 + 5 + 1 = 18 FXXnYXnZXn[Xn\Xn]Xn^ /e e * 8^. 9_V [ [  ` ` v_ u`XnaYn2 >bYn zc$  c d ? +d +e.  e fO tg _ _   O O      A AH gF h[n@ |i  G G( ( ` i` j[nZ k[n l mI n D 'D ' @ @TTii`h`h'?n&;o\n*@p;QQ  pqr]nsIt]n4,uO v{ wv |v v v vB v* vO w    B B..wxj^ny t t  6 6..yz{O|  | }.  } ~. ! h! h   c~ c Ye ( $ =`n ^   z wH H L` E< T< T# e# e   b bz Bz B= #= #  . R. W. \. ah. f. W     { {   . R  K K    = =RRec . a  D D    < <dchV  $  < <  | | = "= "D ]H Z> d x{ }  B * $ & & m m    s sF F  z z+ g+ g G G < <| B| BO O H H   5 5 B kB k   L L + .Vsy<YnYn[n[n[n\n]n]nj^n=`n(vpppv`V}}      98@ . 3 8?hn4"And I think that's it.   ArialR- \*xV0"eTCZ&"[TW0 b_0b`&aKThPThSnhX pG fN  D sN  L N  N JN $ V (zIz""z"@z"YH}/2   H|6z& $ m %  $ |p 4hk4i^ "AT4f;Dy<J,J"T>0e8J,^U9=J%V  wV  t v 5n:n5 +>F +>Tzjd"T$24gf24gf24gf.24gf(4]f &7Dy0e"T4iG>sHJhDp1,9^G0mBq7:oEnrM  v v v  v/"T"TdJ6Dy{BD9!2d#' -' ,^0eJd"T H "9Tn"Tzdd"T0eJk, a :"oT"TDy1f0beeP+09/4%iW4i n7 n,^ljpnhn  'A   ( \* ^ 4 h G p, CfvB8uwn H o4 h ByjDzi)4fN4fO +>VO,^  )O  0qE T9oF { bBtdJ,^\+0`edVzd z- /Fx I R $ JX ~ @ r J | pH<}nd"T9T3"9T4Jnnn, ha 6' d' |  *xzZNnMn0  ~@uQJ[\grsR\%&T"9T+.h*:nJd,^?"9T)nJn RnJ/  "XELEnR~l8jb \   D   v" +L    J|HHzn-,x  CODdVV+ 2g nHKP~J~,X!. c K h K m  ? K v A       $ N   G $  8 G j N  2pfn/c>5gnn=n~sDs,^1c]a2(J|j   BH vJ| _  c { h  n  r B w *h,z<p  }h   5 H@ 6 L 6 Q?*>,hn  Arial1ti3l489  2UIhL`OVSNHr_^QPRTWXYZ[\]abcdefgKM u|'(:#$y})]<de;bc -.GEFJuDuN| ||N|N] |D |N ( (b, N(N' 'v'b'N'N(N(N N:d::XJ:X:X8x88N(h =  Jh 5 !h 3 "sh * #(h = $(h = %1&j'j()*7 +J,J-{r.JJ/T0{1{J23J4{5JT6T7{m8{9{::{;{<{={>7 ?h@hAhBOHCODOEO FOGOHNSSM%M%@@eH^gIJT)T)PJMKD4D4JK2NLMMMNGNDOCO DP NQNRQQR S|S T T UV*WIbbViViW`XIddVpVpX_Y ++qqTfYaXgZaNg[*((KK_e_eII[\]M]O^M^N_M_;`Na%UaVWb%UbTWc%YcFWd~V*@e~V*(pfV*fg [[S=S=gjhjiXcciHjNddjGkb!!44{k6|lb++l/mX* ,n X*oYY%% o& pYY%%p1qjrsjtju U$uYX'v ccv@w Ew"Ex xy y-z5{ p{5l| |v} ~  &&((==k,h,5h"  p @ +@ +  ctb p 8 8   ##^wb s Cp ~  Z*>,Z*|Z*TV+IX',     x x 9 f<  [*N B 7 {66:j:jYSh\WhfMN88XL:N'N(N|||NuNkN+Moving the foces they arrived loaded with.(NOOM~M~__  XXPP--aa66MMZZ''**20 to move, 10 to unload, then move 5 more N,|*|*N6u4u4|4u4u4u4'* *``''9 to move, 10 to load.NUUQQbb\\SS##]](LLwwVVcc  4(4(4*x* 4XX(x*Combat, and not many of those!VWTWFWFWVWTWFW BMLM.LMLMLM LMuvuvB: 5:1 DICE ROLL: Specification = 2D6 Result = 4 + 2 = 6 A1*D3R2 Recon x 3 DICE ROLL: Specification = 1D6 Result = 2 turn 13!u~V*V*VNVNZVX kLM.kkkO2DOOl0Y&;VXVWTWTWTWFWOl  k k.kkkhn@hn*JYX'hn*hZ*HJYX'IX' X*>HHGH&H&G&G&X*//&O&;A: 11:3 -> 4:1 -> 3:1 for woods DICE ROLL: Specification = 2D6 Result = 6 + 6 = 12 A* D4R2 Recon x 3 DICE ROLL: Specification = 1D6 Result = 3 Turn 16&;8;Z*hn X*X*S SX(N0S0<Y0;I0;HHN&Z*zrZ*|"v1 ";   - vcccccC Egads, a 1:1 -> 1:2 due to woods DICE ROLL: Specification = 2D6 Result = 6 + 2 = 8 A2D1"Z*Z* [*b `  Q , G (h = Jh 5 h 3 sh *  , G !"#D 2:1 DICE ROLL: Specification = 2D6 Result = 1 + 5 = 6 A1 D1 Recon for you x3 (and me too) DICE ROLL: Specification = 1D6 Result = 4 turn 19$, G 5$1%[*&HRecon for me DICE ROLL: Specification = 1D6 Result = 2 Turn 13'(h = (J)Whoa, no dead unit for me. *+h = * I +(, G ,k-VX.V/VW0TW1FW2VX34u5sBreakthrough combat I'll do both. 12:8 -> 2:1 DICE ROLL: Specification = 2D6 Result = 3 + 3 = 6 A1D16V7V89O: k;.k<k=k> k?.k@kAkB21:8 -> 3:1 -> 2:1 DICE ROLL: Specification = 2D6 Result = 6 + 3 = 9 A1 D3R1 Recon x 3 DICE ROLL: Specification = 1D6 Result = 6 Turn 25COD kE.FGLSGPHnIkGI.BJkCJBKk;K8Lk:L 8MBN LOSPSQNRH 8STHUExploit movement.Vb-Vt0WtbXb))!Xt!Yb&&YwZ0;fZYc[0;f[Ic\K\/O]&((??~"]H|^/;_&))<_G;` M`&JaJa@Jb}b1|c<      . cf ) df ) e""ccVV##  ]]  CCWWSS[p[p^^De(DfVVUU  ``@@OO||^^UtUtUUYf'Xg'Nh;i;ju>kx>luRmu4nxHoHm m oxpx4q;ru4s4jjms|pt|fux4vuGvgCwgMx7 yJy{Mz7 {7 |7 }7 ~M~{{ gRRr`^r]^hgJT{J~J~ Arial 1&7Ou2zg (z](z](z].>pF>pT>pV . G ` (JN  D sN  L N  N JJ|J|v-|"T/"TGb6HJ|IJ|Y24gf4hk${    ~4-fzzjb61& xV0"eTCZ&"[TWl#_l-`4NiaKThPThSnhXx  B f"T"0e@4"h2p  b860e& $ m %  $ |p NN^"T;Dy<J,J"T>0e8J,^U9=J%0w:tN<5n:n5d"T$Dy0e"TJhD,9^G0mBq7:oEnrM  f* - 4i 4i/"T"TdJ6BD9!2d#,^0eJd"T H "9Tn"Tzdd"T0eJk, a :"oT"T:o1f0beeP+09/4%iW4i n7 n,^l)(jpnhn'A   ( \* ^ 4 h G p, CfvB8uwn H o4 h ByjDzi)NOO,^  )O  0q-T9oF { bBtdJ,^0`edVzd z- /Fx I R $ JX ~ @ r J | pH<}nd"T9T3"9T4Jnnn, ha 6' d' |  *xzZNnMn0@uQJ[4fgrsR\%&T"9T+L4fh*dJd,^?"9T)nJn RnJ/  "XELEnR~l8jb \   D   v" +L    J|H\nOxV  CODdVV+ 2g nHKP~J~,X!. c K h K m  ? K v A       $ N   G $ N  Thn/c>5gnn=n~sDs,^1c]a2(j   BH v _  c { h  n  r B w *h,z<p  }h   5 H@ 6 L 6 Q?4h:p8L|4h'*^( Arial1ti3l49  3UIL`hNHSOVr_^QPRTWXYZ[\]abcdefgKM #$y})]<de;bc -.GEF- . =~~       U~IL`h0BNbVN4 7 7H4 BHS dSOF OV` Vc   S@V!!!"f"p"p#k#k#k$khkhhb $f$f %7AV`H&f'Overrun A - changed my mind. 4 -1 -> 3-1 (woods) DICE ROLL: Specification = 2D6 Result = 5 + 4 = 9 a*d3r2. reconst x2? DICE ROLL: Specification = 1D6 Result = 4 turn 16. (h;)fM*7AV+CV`R,44 ,,-jOverrun B. 10 - 2= 5-1 -> 4-1 (river) DICE ROLL: Specification = 2D6 Result = 6 + 3 = 9 a*d3r2..Ireconst x2 DICE ROLL: Specification = 1D6 Result = 3 turn 14. /gT0NN0W0M1N1S2EVR3*OOTTv3u4 *q//LLk4k5FVp6 6 7JV8MMyyH80L9!KVP:0;!KV<HH<0~"=0~,>OO%>!?AA1?~5@D@@UADtAtAUtBDjBjBUjCjRRddCDDDUEjEUjFLVG!!GH ~""@@H~IJ 2..##LLyyJK8MVLLMVMYMV&NIdKN>fJOkkPOfSPMVjNQ ujTjTg g oollQReelHRpIS /nnbCSf?TU4+''\U]VqWf33WXYNVZL++xZu[k\kM\L]OVP^,OVp_5_9`/*`%a11a/a4b E2J22  PbMbRcOV4dJJ33(d~%e.e/f,f/g!g&g+g~0hNhiPV jPV*k dZZWW^^  J %J % | |   : :    # `# `: k,8 lQV< mrJJ$$||// 7 7 8 8     m! n* joB p iq ~r ~s{ ~t iu i  i  j    } ?} ? 9 966**TToorkrk]uduZu*dvRVhw&10 to load, 25 moving, still loaded. xuSVPHySV<4zSVR{~oJJ77kka{_|K}]TVP~Jyrrn7~n7TV^<2-7|AA~~F:J7 fUV |[d~QPP1C2G{GGkkk<n>v=u=uppw>x=s:s?d/d4%}%}hlbpWVR$&XV  7qqFuJyhXV:_..vy}::[[YVt\ZV fZV@ ffVV2O?2R .jj~]@|\  B B ! ~{  $ @ @     u u# # T 1T 10 0    ; ;     w w  o o  ? ?ee*.&\V  A A  1-0-& 7H B  <B 8 7]V<e / /  G G %A (b } 6 6d^VH    ~8 u    " " V  V `  } . 9" h" h` ` ] ]     m m  ? / > 3 } * | x x x  - -A FA F p k$  $ ',$ e + e + . . . .       > > dE H cVB h         D     +          = = H (H (    # #   F F     + 4, 10 to load, 21 moving. h /  ,    \ ^  [eV0 B Combat A - siege gun. Krupp vs Mauberge at 8 with Assault. Need 2+ DICE ROLL: Specification = 1D6 Result = 1 tough nut. uSVgV4gV Combat against Mauberge - 6,6,8 from the stack to the west, + 11 = 31 - 8 = 4-1. DICE ROLL: Specification = 2D6 Result = 3 + 3 = 6 arg! Just missed a1*d2r1. r~0!_&Combat C. 26 - 15 = 2-1. DICE ROLL: Specification = 2D6 Result = 5 + 3 = 8 a1*d2r1 hmmm... you lose one unit whether or not you retreat. ^QlP:zGiven that I think you want to retreat into the woods to get the defensive benefit - Let me know if that's right or not. Soh yeah, Reconst x2? DICE ROLL: Specification = 1D6 Result = 4 turn 16.VFTTF;MPN^W^PVSVCombat D - 11 - 2, cav doesn't participate, but prevents screening. 6-1. DICE ROLL: Specification = 2D6 Result = 6 + 2 = 8 A*d4r2 reconst x3. DICE ROLL: Specification = 1D6 Result = 1 turn 11. jjnfUVCombat E. 13 - 4 = 3-1 -> 2-1 (woods) DICE ROLL: Specification = 2D6 Result = 4 + 2 = 6 a1d1 reconst x3 DICE ROLL: Specification = 1D6 Result = 4 turn 20. "1c=c=;; DDE;\ZV,\ZVfZV7<AFlCombat F. 7 - 4 = 2-1. DICE ROLL: Specification = 2D6 Result = 3 + 1 = 4 a2. ouch. reconst x3. = DICE ROLL: Specification = 1D6 Result = 5 turn 23. , [eV 1qVPRBreakthrough combat. Mauberge again. 33 - 8 = 4-1. DICE ROLL: Specification = 2D6 Result = 3 + 3 = 6 crap. missed again. a1r_ 3rVGuys in the woods - H 16 - 6 = 3-1 -> 2-1 (woods) DICE ROLL: Specification = 2D6 Result = 3 + 4 = 7 a1d1r1 reconst x2. DICE ROLL: Specification = 1D6 Result = 3 turn 14. VJ3rV T P Q  EI assume that you retreat intot he woodsw and with the other units. S@VCVEVFVJVLV8MVLMVYMVMVNVOV,OVOVPVQVRVSV]TVTVpWVXVhXVYV\V]Vd^VcVgVgV1qVUExploit phase - last turn of forced marches and white-stripe exploit capable units. vqOSkuLNNyVOverrun A. 6-2 = 3-1 -> 2-1 (brits) DICE ROLL: Specification = 2D6 Result = 1 + 2 = 3 darn. a3. DICE ROLL: Specification = 1D6 Result = 3 reconst x3. turn 17. 1yV|~WU{Vf{VR p{V! }{VR"dForced march - A-D DICE ROLL: Specification = 4D6 Result = 6 + 5 + 5 + 2 = 18 All but D. #}{V$U{V%PMPM%%%&EEJJqq&'(A|V) W)X*N,+p{V,|V -M.M3.4/N/0fMr0u1NT1LS2LI3R34~k5M56U7 jW W MMll  .7/8U9dVZVdVV66''hh1949*9*4: 4ss))zz;;c):*d,;"14 moving 10 to unload, 11 moving.<EVh&=V>L?VF@V,BAV^.B Vr2C VD V(E VN2F VG DV HNV@IaVL JForced March A-J DICE ROLL: Specification = 10D6 Result = 2 + 6 + 1 + 1 + 2 + 6 + 3 + 6 + 4 + 6 = 37 B, F, H, J succeedKNVLVMVNVOVPVQKgBQfARfUS48TpLUVVZVzW'Whoops, need to wait until trains move.X2Giio]o]HOXLQYVZ7`l`l:OZ<Q[<Q\V6V]VPV^V_d4D_H`d/K`GaDaIbVBcn79c<d(e2(f  U Uooee) f(g<h<iuj(kV,l VmJ}nVNoj9j9cxcx_oZpdq2VJrJyalalHH r sVt.uvvvvOOkknBnB:u=u=u.>v)v)v.*w*e:e:ow.px?1, 10 to load, 9 moving, 10 to unload, 4 more moving, 1 unused.yV$zVj{Lz|XXXXXQQ,M,MDD||||}}}}~L` uuHzHzqqd>d>>>`07HHVV66]]?:?:  h++++ppCvCvvvIIe;d7&-(((ttI|I|qqh=h=;;LG-H-2 moving, 10 to load, 13 moving, 10 to unload>-CHMNbU' ' iee|Q<AFdc7&DV 7  SS--)5)5HHWW(&V H.  G.  G$  G G        | 2| 2 + +--..,|,&10 to load, 25 moving, still loaded. zV c  A A  = AH   aV YI I  A ARR^YS,     6 6  > >   y yP P j j   QQxxII__NN66SV+L+VFDI backtracked there, hope you don't mind. moved 35, still loaded. Vt ` % c% c ` `   z VOn nF   ] ]   OMV p[VL . \Last two Forced marches. DICE ROLL: Specification = 2D6 Result = 1 + 2 = 3 nope. > 3     |[V k  MVf{VA|V|VEVVVVVVVV2VVVVVzV+Vrailheads and supply. pV2NhVV V VP  DI think everyone except the "lone one-step rangers" are in supply. (  Arial{6vv&7Ou2zg (z](z](z]."TFT0eV . G ` (JN  D sN  L N  N Jv-|"T/"TGb6HJ|IJ|Y24gf4hk${  8~4-ff,zzjb61V<p0"eTCZ&"[TWl#_l-`4NiaKThPThSnhXx  B fJ"0e@4"h2p  b860e& $ m % z|p NN^"T;Dy<J,J"T>0e8J,^U9=J%0w:tN<5n:n5d"T$Dy0e"TJhD,9^G0mBq7:oEnrM  f* - 4i 4i/"T"TdJ64h f9!2d#,^0eJd"T H "9Tn"Tzdd"T0eJk, a :"oT"T:o1f0beeP+09/4%iW4i n7 n,^lTjpnhn'A   ( \* ^ 4 h G p, Cwn H o4 h ByjDzi)NO,     0q-T9o`  JdJ,^CL<nB<q/B   V0b0 @r(' Z pd"T9T3"9T4J*dNn:0de  |  *xH}N"20gbdF0@uQJ[:ogrsR\%&T"9T+"Th*dJd,^?"9T)nJn RnJ/  "4i%J.28gjC6F { .   D2f+L    >sd"VOxV  Cf:lpz(l,'   @  BAD y      $  G $ h z- ThL0d>pdRnHn4H}$ Y  BH vOE0 RBJ~F*4hFNR  D }L.bBv@$ A8Ll?4h:p8L|4h'*^(V.n=\pL:lODH 0?0D0I~ d ! i { n 0:zJ|<p2g"8Wjnnn nJP)2%W)]-/a3gb8j27V  V   VF  Z  V  Arial1 tvi3lu49  2RVOTL`HIShNr^U_QPWXYZ[\]abcdefgKM #$y})]<de;bc GEFJ22{ 7JLL~e,#h+ 5h" n 5r! :j J tJ~J~jM:N7 {{Lw!LOZ Movement., G = =   * * 5 E (2 G h 5 2 G J6 G h 3 sh * 6 G m 3 Jh 3 1<   ~  ! "E< x  #E< x  $1< %< 6 B &p K $&CH !'CH !(H ! E(C I)C ?*M=  :+x= ,:N- N.:N/80 1(D2'N3kN4B4.5B  56B67L   7 8O9N:T;<= 4e e 11vvzzttn =xp>xf? 4nn11ttttssj?uf@OAOB 66qqmmuusB;pCOD 55ppxxooiDNfE77`ET[FToGLHL/ILMJC KC `<L %C 2M 5C *Nhgll1N^/O-O`/P  -P_/QNgQaRaS J=J=HeHeS T Q2Q2DfDfT  U  V N++OOohoh==VW N  **GGkkkk::W X   ))PPpmpm66X Y Z [\ N||mm66-\2*]24^ M}}^^<<113^3_49"9"ii _2 `2 ajbCombatcXdvebfXgE: 1:1 DICE ROLL: Specification = 2D6 Result = 2 + 1 = 3 AArrg. A3 Recon x 2 DICE ROLL: Specification = 1D6 Result = 3 turn 14h5C ijkGkJlLmVnLoLpD 21:2 -> 6:1 DICE ROLL: Specification = 2D6 Result = 6 + 2 = 8 A* D4R2 Recon x 3 DICE ROLL: Specification = 1D6 Result = 3 Turn 17q%C rTstuL Bu EvC <wzx~yfVzfU{xf|;p}uf~upupNpNpYC: 23:8 3:1 ->2:1 DICE ROLL: Specification = 2D6 Result = 4 + 4 = 8 A1* D2 R1C RfERecon x 3 DICE ROLL: Specification = 1D6 Result = 4 Turn 20fU01feVRfVxfU;fKRf`ufUNfKB.fVfVRfV-vx=     B 13:9 -> 1:1 -> 1:2 (just one factror short) DICE ROLL: Specification = 2D6 Result = 4 + 3 = 7 A2D1 Not bad, all things considered --vvv--ERecon x 3 DICE ROLL: Specification = 1D6 Result = 1 Turn 11v`vdx= A 1:1 DICE ROLL: Specification = 2D6 Result = 4 + 2 = 6 A2 D1 Recon for you DICE ROLL: Specification = 1D6 Result = 2 Turn 14V`  IJE< ffLRecon for me x 3 DICE ROLL: Specification = 1D6 Result = 2 Turn 14 ) QfTRfVRT2No body to fight for breakthrough, so onto Exploit< 2 G 7 ( 3 :N:N N:N::M=  ?++  dCbL !CC|3|3HEHE&& t !::~%~%::::%%  bbw h"KDKD))tt55(w2w(h+oc#rgr!tntnSLSL)5+6@(6|OOOG;/;G;/;G; ;uSuSKrKr^/Y ;]]::  ^GY << W WMo No No Xy No ?? Q QCm2Dp++__55SSk3 h3h300SSn6 r3 h3355cc/ V V^/ \ \`/QQ_0a/7`  H7` r 7` ^ ( 3 7`  $ ~JJ#Look like all but one is in supply. Arial{6@rG@r/4i 4h:-L<pL2dNL<nuL2d;L<nxzjOVT4hk4h'*^(p p84i:N  D sN  L &7${vv+ +++."TF0eV  % L (JN  L Jb6HJ|IJ|Y24gf  8~f,zb61H0"eTCZ&"[TWz-_7`HaKThPThSnhX:ofJ"0e@*V^24Vi b860e& $ m % z|z7^"TDy<J,J"T>0e8J,^U9=J%Cw&t)D5d"T$Dy0e"TJhD,9^G0mBq7:oEnrM  4Vi NL NL NL/"T"TdJ64h f9!2XN#,^0eJd"T H "9Tn"Tzdd"T0eJk, a :"oT"T:o1f0beeP+09/4%iWn7 n,^lTjpnhn'A   ( \* ^ 4 h G p, Cwn H o4 h ByjDzi),     0q0eT9o`  JdJ,^CJB<q/B   V0b@r(' Z pd"T9T3"9T4J*dNn:0de  |  *xH}N"20gbdF0@uQJ[:ogrsR\%&T"9T+"Th*Jd,^?"9T)nJn RnJ/  ">s%J.28gjC60e  D2f+L    >sd"VH}Cf:lpz(l,'   @  BAD y      $  G $ h z- ThL0d>pdRnHn4H}$ Y  BH vOE0 RBJ~F*4hF  D }L.bBv@$ A8Ll?L|V.n=\pL:lODH 0?0D0I~ d ! i { n 0:zJ|2f,%^"8Wjnnn nJP)2%W)]-/a3gb8j27V  V   VB5& Jv   . 7`  Arial1 tvi3lu49  2V`HTIOLRShNr^U_QPWXYZ[\]abcdefgKM #$y})]<de;bc GEF0mBq7rsR\%& J0mBq7rsR\%&JD~kI>kNkS >kN >kI kN kS    =VfT`4I|RH 8O SIIN2N2PMNXGjGj}}b.)p.)y.)RkI--> /)!/J!M$uOOK.K.I$M%  M%M&D&I&N&S'2) R(3)*) ~~#)!*3) + VKLKKii+++,jjBBKKi-i-hh,+-x4).$8 moving, 10 to unload, 17 moving. /cclR/DpN0c5)tR1QQ126)3X344456i6f7f8889%8):+8)`;I8)<R8)V= &O+O0O!OO===~=>8)?   KKq?k?p@8) zALI''$A%B/C9)4D LL44SSD=E9)F&F+F00G &J+J0JJ+G%G*G0/H~kIHL I2:)FJ~~P JL K2:)LLLL M2:)PN2:)POLLOLOL P:)F QLQRQQRi;)VS ;)<>T ;)P>U ;)FRV ;)W ;)`X K K K K K 0X)X.X3X8YJ<) .Z 11QNQNmmKZG[N[L\L]Mn]j^H~~%%i^i_f_k`y`~a)EEEaBb)NNR bV c$d,nnQQ  // 0 0 6 6     | |] ]   J J     Y c*T d|>)X e<QLLWWef,?)gC0T0TUU``ll 8 8s s    { {Z Z  g- hA) iJJ^^ ii i,jH10 to unload, 25 moving, followed by 10 moving, 10 to unload, 15 moving.k ddRR  }k,|lA)mA)nQoB)Vp2RNp?LqBB)Pr"pAsAstt77  F cF c    ( (         g g   ? ? J 'r.N (sC)H ,t:C)xud))RROWuLYvxwC)PTx|\^wx@Zty(-]-]^yZz(ffz{d7aac2{d1||E)T}YYyy }~J}~  E)N8;&$>&;nF)^c]c] }baaa$a$cdbc\G) @fG)@pG)bG)G)H* 8  8%%%;%;GG[BV$H)Z (| | @ @ B B D AH rH)V  ---<<h"h"'&&H)I)\^ z  z z E E    I) I)z   >            + < <} E} EE ,H +! ~__~||@V D D     V, b ^ ^  ~^ ^   M M   . .     O O 7 7        !     ^    ^      = = ~ ~     V@N) So much for movement. Combat. Siege guns. Mauberge at 8. Krupp+Assault needs anything but a 1. DICE ROLL: Specification = 1D6 Result = 4 Mauberge reduced.   LM LM LMqSkoda + assault vs a 4. Also, anything but a 1. DICE ROLL: Specification = 1D6 Result = 3 success.   ;););)Combat A. 24-5 = 5-1. DICE ROLL: Specification = 2D6 Result = 5 + 5 = 10 A*d4r2. reconst x3 DICE ROLL: Specification = 1D6 Result = 1 turn 12. aaaa3)TN4/ZCombat B. 6 - 3 = 2-1. DICE ROLL: Specification = 2D6 Result = 6 + 1 = 7 a1d1r1Jreconst x2. DICE ROLL: Specification = 1D6 Result = 1 turn 11. {d7R%8) Combat C. 16 - 3 = 5-1. DICE ROLL: Specification = 2D6 Result = 5 + 5 = 10 a*d4r2. reconst x3 (ZOCs block path) DICE ROLL: Specification = 1D6 Result = 4 turn 21. |T;+8)f~8)OCombat G. whoops, there was a unit hiding under the railhead marker that I missed.... Hmmm...That might have changed some stuff. How about if the stack that's on top of that unit attacks that unit, and then everyone else goes after the G stack? ~8)22-3 = 6-1 ->5-1 (woods) DICE ROLL: Specification = 2D6 Result = 1 + 5 = 6 a1*d3r2 reconst x3. DICE ROLL: Specification = 1D6 Result = 5 turn 24.O=v~RU51-24 = 2-1. DICE ROLL: Specification = 2D6 Result = 2 + 1 = 3 ouch. A3. Combat H. 9 - 3 = 3-1. DICE ROLL: Specification = 2D6 Result = 3 + 1 = 4 a2d1. reconst x2. DICE ROLL: Specification = 1D6 Result = 4 turn 17.T1QGi;)VCombat I 18 - 7 = 3-1 ->2-1 river DICE ROLL: Specification = 2D6 Result = 1 + 5 = 6 a1d1 reconst x2 DICE ROLL: Specification = 1D6 Result = 5 turn 19. /;Combat J 17 - 8 = 2-1. DICE ROLL: Specification = 2D6 Result = 5 + 6 = 11 a*d3r2 reconst x3 (ZOCs block) DICE ROLL: Specification = 2D6 Result = 6 + 6 = 12 turn 27, they're gone. & @ E)@@gCombat K. 13 - 6 = 2-1 -> 1-1 (river) DICE ROLL: Specification = 2D6 Result = 2 + 1 = 3 A3. Jreconst x3. DICE ROLL: Specification = 1D6 Result = 4 turn 21. J;Combat L 17 -8 = 2-1. DICE ROLL: Specification = 2D6 Result = 6 + 6 = 12 a*d4r2. reconst x3. DICE ROLL: Specification = 2D6 Result = 3 + 2 = 5 turn 18, 15. d;-t;Yc`)l1 breakthrough combat A. 18 - 15 = 1-1. DICE ROLL: Specification = 2D6 Result = 5 + 2 = 7 a2d1. ^TRV7` b.)p.)y.)/)2)3)x4)c5)6)I8)R8)8)8)9)9)2:):)i;););)J<)|>),?)A)A)A)B)BB)C):C)C)|E)nF)\G)fG)pG)G)G)$H)rH)H)I)I)I)@N)`)NWell, an odd mix of very good, and very bad rolls. all evens out I suppose. 4qr,^h5h)l/QQh)Xi)z kN4kS4fT44M0M0FsIkIpVDqwj) Overrun A. 12 - 13 = 1-1. DICE ROLL: Specification = 2D6 Result = 2 + 2 = 4 A3. Hmmm...Guess I felt lucky... reconst x2 DICE ROLL: Specification = 1D6 Result = 4 turn 17. V   ; !kk  m)   qqYYLL n)zn)zn)f&&MQ=7>p[7 Qn)L2r4uo).pkIkIfHfCfHfC=o)jH  !"o)#QooF#B$B%QN%L&o)P'' (2p))G)*kp**+/NUNUuu+,,,=,-p).r r.k.p/Qq)p0LsL s0u0z1q)f2*82~93qq34/5*5/5046*678Yr)9cr): *LL++PP:;Ks)<`H=4N.N.Jo=Nk>`?|__$$B B ?, @t) ATT""[[K #K # s s   7 7 A+ ~B+ ~Cnt) xDLY;D;Et)@F~YFVGyGHfu)ZIpu)JIK|Q  ^qKZsLu)TnMNNO@_OcP@GPJQv)Rv)NSv)^T A++RTUUUVv)PWHX&&XXUXZYZ&[|[\|]w)^ H ^H ___`x)a ' a bOcdy)~ d C Cd?d?ey):f b^fbYg 'g+h!iH + =i ?j!k!k&k+l, m 3 n ) o           ? ? E )E )    ) )   G G   h h 5 o8 o8 o!. p8 p8 p!. qqq!rrr!sa{)2 t N (? ?        t. u         A A O &O &    d uCh u.h vT   L L H bH b   B B   @ @ v* w  x  y zV|) {       b b   I I O *{-N (|gI think everyone except a couple of 1-steppers are in supply. Time to push the rail markers forward. }h~NNN\x+0/5:V22d<~bSo that's that. Oh, one thing I noticed - I think you're using Foch incorrectly - he doesn't have his own replacement rate - he adds his to every HQ in his command radius - very handy. p  Arial{PL4,hpp@rG"T/4i 4h:Z"T-J"TL<pL2dNL<nuL2d;L<nxzjr/ON9JT4hk4h'*^(p p84i:N  D sN  L J{R+W++ +++."TF0eV  % L (JN  L Jb6HJ|IJ|Y  h~4hzb61H|H0"eTCZ&"[TWz-_7`aKThPThSnhX:ofJ"*V^24Vi b86 $ m % ||z7^"TDy<J,J"T>0e8J,^U9=J%Cw&t)D5d"T$Dy0e"TJhD,9^G:oEnrM  4Vi NL NL NL/"T"TdJ6N9!2XN#,^0eJd"T H "9Tn"Tzdd"T0eJk, a :"oT"T:o1f0beeP+09/4%iWn7 n,^lTjpnhn'A   ( \* ^ 4 h GN  Cwn H o4 h ByjDzi)Bv G $   0q0eT9o"TdJ,^|6J<q$fz/(]  B z pd"T9T3"9T4J8j0e  |  *x+@uQJ[:ogT"9T+"Th*d,^?"9T)  "%J@hu0eL&Xz&XN^4^H}C$J| ,j  . b A S D y  h S Thn hA"T BH v4Ri<pB " *F  D }J"~V@Zt@ "AT2tf?:"oT|N  .7\O~ i { n 0"eTz,%^ 5B5G5L5QJJ2~g4 h B-@Zu<nAsB5Jv0mBq7rsR \%&J55V4hDp>/Rd"%T\a+2]02b52g:2l2g 2g%<q<pH@}r. b  H !bv5h)h)pXi)*wj) m)n)BVn)$f8zo)L/aL*\`>tRo)o)(~]F~Zo)2p)lqu={p) fzQq)\pq)5H4N0Yr)cr)Ks) t) d + n nt)6Jt)Pdfu)pu)Jd^xu)v)DXv)Thv)<nFZv)w)x)t  dy)0Dy): ?D( < a{)    $   V|)iIiO/i!S  Arial1tvi3lu49 &@7 2L`IOSHVRhNTr^U_QPWXYZ[\]abcdefgKM #$y})]<de;bc GEFJJJ&~%"\Rs ~  & "' %& & \~! R?s+\t rrJ rH+'%s&%&%&s&%rRR?$R%t +\/7Vq B!m!"0t5#J$J%&'(52)5<*5(+5(,w-w(.8/8081 2(D3'N4kN5:N6:N7 N8:N98::B;t5;0<V<7=5(>w(?!&?m(@m(AqB5C5D:E5(FSGS(HS(IS(Jw(Km(Lm(MH,NOOVNfPhQhh4RNSNTNUVhh4Wh3X h3Y h3ZVDp[VDp\ No] No^2lR_2Dp`.naxb Movement.c5h)ch)cXi)cwj)cm)cn)cn)co)co)co)co)c2p)cp)cQq)cq)cYr)ccr)cKs)ct)cnt)ct)cfu)cpu)cu)cv)cv)cv)cv)cw)cx)cdy)cy)ca{)cV|)d2e2fuuNf^Mg{{Mg`MhRh_MiX2HjX2HklNmfU/</<0r0r??TT"<"<jSmxfOnxfUoxfUp;fKqufUrNfKsfVtfUmtxpufKlu;pvfUjvufwfK_wN\xNpyupz~{~x|Gw}GY~~YG6|P1|OH|;H|6|1' |uYuYxxz6|"rg&#|!#|!b##CC!!!!RCNCbb' ' $$==o#Cr!C|!C|!'rjrjt1r|}j}jsHr1|H|cYcII 3 B B / / l  l  , & , & 8 8 ) ( ) ( ) Jh 3 h 3 sh * Jh ) Jh 3 l 2 $ | 2 2~ 4Y|11Y1|Y 2 2v 2&5(S(w(m(5PS(5(5(w(m(S(5nw(w(m(5( 2j. .c 2,The units in 13.04 arrived loaded on trains.7B0\/R%r LLyy,,ekek@@XX??GG&%&s\/R%r\\ 8 8TT::pSpS@{@{LL! &&sr& &KKII||ee****x%z/k\f%mRpz00__ssOOBB%(DRp\p(D'NkN$8v$8XMN9$$(D'NkN8 77B02j2 One combat  ..  |18:8 -> 2:1 DICE ROLL: Specification = 2D6 Result = 2 + 2 = 4 A2 I guess I can't complain about the dice, can I?c 2Exploit and ReserveX2l 2| 2 2 2 2 222Mbvbv3^6Mh|h|-`,^,Mgg'_"_, 2& )Aaagh. I forgot a combat. I'll do it now. xp ;p up23:8 -> 4:1 ->3:1 DICE ROLL: Specification = 2D6 Result = 4 + 3 = 7 A1*D2r1 Recon x 3 DICE ROLL: Specification = 1D6 Result = 3 turn 18`6d1Npxxffxp;;pupNux;uN2 2Not much point to placing the breakthrough marker.!pu!\w"pw"Rw#x$[2|%}*}*r%I|q&>&Y?'6|"(#|!)C|!*||"*1|!+]2:,c2v&-m2vl.I|q/I|q0I{1I|g2|  62H53H54 )     @ 1 4(> 3 52. . 6O^7O8O9 h9td:j:Gn;GZ<tZ=H,>H?5Z@5(A(dd\@\@\A5ZB+EEhh_B5ZCS(DSE(WWEwF(c c NNaa>>nnccFmGmHmImJ2K2TL5ZM5ZN5ZO5ZP5ZQ?2RI2TSsTsUNVk5Vh7WDpMMxxW2XVfYVZNoTTssZ [NoTTpp[ \ ]h^ h3w~w~oopp  l/l/U^U_ h3g|g|iinn  p2p2R_ U` h3nwnwjjmma*a*N` Ka Kb Kc2d2ef g.hiL DICE ROLL: Specification = 1D6 Result = 1 Turn 12 for the OOS stackjjkhlqmJnnJ oJ pJ Arial{7q++.+ @lu5@lt5bNIb:Cb:#b<6^NJJu;x$p0pBp7p p84hk4h'*^(n7p6$09,6&^R^\,6%rwN  D sN  L N  L JL<p    2d 2d <nNP4i:4i 4h:sL4,hpp@uG"T/Z"T-J"Tzjr/ON9JTJ{R+W+"TF0eVJNH&XY  h~4hzb:1H|H0"eTCZ&"[TWzG_pG`aKThPThSnhX:ofJ" 2 $ m % ||zG^"TDy<J,J"T>0e8J,^U9=J%@utd"T$Dy0e"TJhD,9^G:oEnrM  /"T"TdJ6N9!2,^0eJd"T H "9Tn"Tzd"T0eJk, a :"oT"T1f0beeP+/4 iR n,^lTjpnhn'A   ( \* ^ 4 h GN  Cwn H o4 h ByjDzi)Bv G $   0q0eT9o"TdJ,^|6J<q$fz/(]  B z pd"T9T3"9T4J8j0e  |  *x+@uQJ[:ogT"9T+"Th*d,^?"9T)  "%J@hu0eL&Xz&XN^*J| ,j  . b A S D y  h S Thn hA"T BH v4Ri<pB " *F  D }J"~V@Zt@ "AT2tf?:"oT|N  .7\O~ i { n 0"eTz,%^ 5B5G5L5QJJ2~g4 h B-@Zu<nAsJv55V4hDp>/Rd"%T\a+2]02b52g:2l2g 2g%<q<pH@}r. b  H !L/aL*\(~]lqu={5H4N0 d +<n: ?D    $ iIiO/i!S$  Y L (022r[20D]2l0c2lbvm2$ $ 8 8 2m2J^2?2J^I2.J Arial1tvi3lu49 &@7 2L`SOHNIVhRTr^U_QPWXYZ[\]abcdefgKM #y})]<de;bc GEFZ=!oJ2E D cEtR D DkD kI kN kNkIDkD==FzBrF<BNSX]FF/GL G ~ED ( F: ! " #$v%L&`'S(OpD)H*NB+Id~,V`-h.U&</Rf 0R> 1R2hk2k3Lz45kk,5,6,7XX)7,8N8>N9S  &R9"M:':";Nk  N;;N=<O48=IkL=M>Ncu>^u?Ie?h@DK@MAvQQ]vA^uBB2EpBLC)m.m3m8mmmmqq)1C*-C*2C*7C*<DQ.2E cYcYEFG H rr  OHQIkDI?IDD>JmmiTJ=fVK=LTjZM5iiM/N0:NNOUP/444qqpTpT/o/oSSoPkP0pQSVfR4u  N2RN3SL QMQMGtGtJSLTLULUVjWV 33bbttoWpXfYW`ZL [L [V\V{{S\V]L^ L 0V00WWrr^^_X`Y&aNNIaLbLYPcL dkpddeY fOverrun A 12 -12 = 1-1. DICE ROLL: Specification = 2D6 Result = 6 + 5 = 11 hard to argue with that. a*d3r2. reconst x3 for all of them. DICE ROLL: Specification = 3D6 Result = 3 + 6 + 2 = 11 19, 28, 16g h ;i.j(k;lYmmmna[oppp8y8y2o4o~4p[$q7755qr\pszaa}UsQtuggttpujj4v4vuvssrrjPvfKw@3@36w4x\y\Fz;pTpT4H4HWzY{c|]h}.3.3wwN8N8Rs}Ns~VsXsXTTW~Vc^Zm^HnNN=`?.I?.I.Idgg +SS  @C)))  bY!!!0&0+0& !;   %&Ox*omom''RR R H iAlAXJcc b bcZ&(d1.].]/2c@c@g|dwd}Zt*!@(@ZtZtllp@tN++$B(BVV**v0v0_BZ ( ( ( a( a G G      z p ,   ,    j>j>,,JJ22fofo77//EOBSBX,BN;{F>$10 to load, 25 moving, still loaded. 8  8  .       N \N \  ##rrGpGprre@e@ZZ-22!(!(|"25 moving, 10 to unload+ ~ ~  ~  u ~u ~ 2 2bbaaPP*J*JII{{PGV+L}d#10 to load, 25 moving, still loaded&h  h         ' '   { { D YD Y  ,,ttJtJtnn^?^?99!!C.k~ 35 moving.-N (D yD ED %FD *-D /D % D * D /        J J   Z Z     m m  B BEF-"10 to load, 25 moving.^       , [ ^  ) "  " that's movement.Combat A. 33 - 13 = 2-1. DICE ROLL: Specification = 2D6 Result = 6 + 3 = 9 a1*d3r1 MIght as well retreat into the woods. _,`,^,k,,"h^u"M^u2&LzY&Treconst x3 DICE ROLL: Specification = 2D6 Result = 4 + 3 = 7 22, and 19. ^`__`,`~^1_,,hk,T":hgCombat B. 32/2 = 16 - 8 = 2-1. DICE ROLL: Specification = 2D6 Result = 1 + 1 = 2 a3. ouch. ":Combat C. 27 - 6 = 5-1. DICE ROLL: Specification = 2D6 Result = 1 + 4 = 5 a1*d2r1 reconst x2 DICE ROLL: Specification = 2D6 Result = 3 + 5 = 8 turn 16, 20.Y1H;I]q:DIr" <&breakthrough combat D. 22 - 13 = 2-1. DICE ROLL: Specification = 2D6 Result = 6 + 5 = 11 a*d3r2 another hard one to argue with. reconst x3. DICE ROLL: Specification = 3D6 Result = 3 + 4 + 5 = 12 actually that's x2. 16. 18, 201;6^,#n;C;6"<c2r|! K Breakthrough combat E 27 - 3 = 5-1. DICE ROLL: Specification = 2D6 Result = 5 + 5 = 10 a*d4r2 reconst x3. DICE ROLL: Specification = 1D6 Result = 1 turn 13. _,,",,&"T22[2]2m2222?2I22EcEFrFF/GLOQTUSVWXYLYa[[\\\]c^m^=`Oxz;{|}k~":"K V}L}}!&!&  ii5i5innRRyy  -G0+0G0+00+!*!AMAM  44p]p]XXJJC.}.C.W"a"MMhk3/TW#R///%*/k#|# "e5e57U7UmmP%Z%LMMG&/2299?A R&< ` N=D D Q  hB=' G'>k'4Q3304~**4p**~((.vsL ss )n =p.!4t"=fV#fK$D)jF%Ltt%&'NLz(L) B55\\xxq)p*)j+N,V-*<-./0H1 wwHHBBX1U2H3.48+(5Ns56puK6pK7flN7pK8fK|8}94s:*2:;*-^;_<+P=,>,?,.x@+3+3@*-@47A@,.<BNCqqCoCtDL wLwDoDyEkEpEuEzFuumm??S\S\yF}GSH kNPP  .H,I kIMM//IJK-L.MONBSBXBNSS6P6PSSf}f}55d9Nd7Nd<N,d2Od2//bbc6O,d8P.^(Q.^6R.xS....ssBsBsttl;l;XX))^;SEZ2SFZ7S-Z<TZ<33`s`sT-UE0V2''99MVOW2+]W(YX0,hY0JZ"(jzjzNNRRHHmmvv~Z~Z  Z![In`\ d}00@@ZYZYLLU\S]I^~_`U0(a&;))\aYbAXc|^d|^eq^&^&`ebfbgm\h&$$ihgiijnk!![kXl ~~FlJm}}Em@nn:ouuRoTpJqCuu q rDosVVtSX][[tttuuuv~wwwxVyUzh{ &&PCPC]] {|R} R X(X(ggxx}~ y y J ^J ^ 5 76ZhEZ2_-_2_7E_<F_A^!!W"a"###P%Z%R&='G'k'(( )D))8++,,,@,-....E000mnnDoR  Arial0bDxv!*$^XD~Gq"T"T @lu5@lt5bNI"TCT"T#(<6^NJJu;xf~p0pBp7p p84hk4h'*^(n7p6$09,6&^R^\,6%rwN  D sN  L N  L J    2d 2d <nNP4i:4i 4h:s@tN*@uG"T/Z"T-J"Tzjr/O4h9JTJ{"TF0eVJ"THJY  (~N(\z"T10"eT&"[TW_dh`aKThPThSnhX:ofJ" 2 $ m % ||J^"TDy<J,J"T>0e8J,^UJ%@utd"T$Dy0e"TJhD,9^G:oEnrMDx"T"TdJ6P2,^0eJd"T H "9Tn"Tzd"T0eJk, a :"oT"T1f0beeP+/4 iR n,^lTjpnhn'A   ( \* ^ Cwn H ojDzi)pxD y    0q0eTJ|dJ,^J^JV2d(ZEF = $ 0ed"T9T3"9T4JO||1 P&h[|  *xnd@uQJ[:ogT"9T+"Th*d,^?"9T)  "%JC0eL0bh||N>rA@Cr - h6hTh<n!S>s BH v*_>p " *  D }Z*@@)r2tf?:"oT|z.4iL(2~ i { n 0"eT0e,%^f2pFxfZOMx:lJv4h>"%TV2d-OPZ+Z+Hb:l2VfRV0+]0b'     $ ~/$  Y L (m9Z9=9!9 o8J4f<tqL<p=@tB @G  pJ~R,+* ^ 5* ^ :y-h >hChHHd~R~W~\~aH}EzKEzPE"yVEE'y[F  Arial1tvi3lu49 &@7. 2LVUhIRSO`HN^_QPrTWXYZ[\]abcdefgKM #y})]<de;bc  JqEhJoo!= Z2 J J 8  7B08 77BB00FFoch will add two to allow Maunoury to restore two from the dead pile.oZ(wZoZ o!o"Z#!$$!%%=&I'IT(T(I)> 3       )(  *( +M  ,M - XX-m.m/m0 w||--228181:0\>1 w}}AA990/0/;}1R>{2\>{3\4{4 99vvjj14x45 22nnhh45;46;47 55rrqq77u4858N19N;: M; M.<M@=%M:>%Mb?%M8v@Z33``  @5A5B Z..\\B5CI|gD|^E|gRREIFIG "II00nDnD$s$sG6|H~Iw J ,,hLhL`~Jwd{KwdL~"M~NZ^^*&*&GGNt{Ot{PZ^^+#+#<<zPG{QG{R@MSIT@MUIVTM^WWMXWMYWMvZnM [{M\ U  ""[[\] K  ""gg] ^ KSS^ _2` a bzMxczMpdzMpezMfM.gMhMniMjM kM,lM maMnMoMpMqMrM sMD $ t!u=v8w x {{[[x7y ||ee&&yBz7{ {{]]  {0|!}=~8 !=:N N:Ni!M2  Combat O 12:4 -> 3:1 DICE ROLL: Specification = 2D6 Result = 1 + 6 = 7 A1* D2 r1 Recon x 3 DICE ROLL: Specification = 1D6 Result = 6 Out of game (turn 28)M22  ## #R$RRh7rA-Missed this guy in movement, I'll do him now. rAqqjj66ZY MMMIwdm13:2 -> 6:1 DICE ROLL: Specification = 2D6 Result = 3 + 4 = 7 A* D3 R2 recon x 3 DICE ROLL: Specification = 1D6 Result = 6 turn 28IrIrIrIrrI*Didn't see the second guy. 2:1 A1 D1r1wdSince you lose a step on the retreat either way, I will have you stay put, and take a loss in place.l1:1 DICE ROLL: Specification = 2D6 Result = 5 + 2 = 7 A2 D1 Can I roll anything other than 7??MM JRecon x 3 DICE ROLL: Specification = 1D6 Result = 6 Out of game.GNow for me DICE ROLL: Specification = 1D6 Result = 5 Turn 25. j(n(dE1:1 DICE ROLL: Specification = 2D6 Result = 3 + 3 = 6 A2 D1MERecon x 3 DICE ROLL: Specification = 1D6 Result = 5 Turn 25" jnJJ: DICE ROLL: Specification = 1D6 Result = 4 Turn 22h 3 }J~ BreakthroughRD.__22.2$2 #g1:1 DICE ROLL: Specification = 2D6 Result = 1 + 2 = 3 Arrgh. Wish I could roll seven! A3RRecon x 2 DICE ROLL: Specification = 2D6 Result = 3 + 2 = 5 Turn 16, 14.2#K J #D ER MM%M@MTMWMnM{MMaMi!MOOUXOOQ NRRQ NY%%GGTX5x4;4u476|t{G{IIII ##[[+s(s(%& (D'NkN:N N:N:N NNZ:] 8   ! =  $D8@8@x#x#vv('Picking up Sarrail and taking him home.qqj$j$A=A=..  YY"5&5 pph(h(?=?=##(( ee%r( (jj,,rs0I realized I didn't want to move them after all. Arial 5,5n7p6$ p=p!p p84i 4h:D v:4hk4h'f6(09,6&,6%bGbtb6OuO;Oxf42pFxmJlwvI,^ 0e (~bDx9Z9o0B78Jv!*$^XD~G,^q"T"T  ,@5"TCT"T#^"TNJJf~$bYRbO\rN  D sN  L dhJ4i 4i >ss@tN*"T/Z"T-J"Tzjr/O4h9JTJ{"TF0eVJ"THJY  N(\z"T10"eT&"[TW_dh`aKThPThSnhX:ofJ" $ m % ||J^"TDy<J,J"T>0e8J,^UJ%d"T$Dy0e"TJhD,9^G:oEnrMDx"T"TdJ6P2,^0eJd"T H "9Tn"Tzd"T0eJk, a :"oT"T1f0beeP+/4 iRn,^lTjpnhn'A   ( \* ^ Cwn H ojDzi)pxD y    0q0eTJ|dJ,^J^JV2d(ZEFTr0ed"T9T3"9T4JO||1 P&h[|  *xnd@uQJ[:ogT"9T+h*d,^?"9T)  "%JC0eL0bh||N>rA@Cr - h6hTh<n!S>s BH v*_>p " *  D }Z*@@)r2tf?:"oT|z.4iL(2~ i { n 0"eT0e,%^fZOMx:lJv4h>"%TV2d-OPZ+Z+Hl2VfRV0+]0b    $ ~/Jh(4f<tqL<p=@tB @G  pJ~R,+* ^ 5* ^ :y-h >hChHHd~R~W~\~aH}EzKEzPE"yVEE'y[F>s Arial1tvi3lu49 &@7. 3LVUhSIRO`HN^_QPrTWXYZ[\]abcdefgKM #y})]<de;bc  COkay, a couple of funky things happened with counters. I'm wondering if maybe my "improved" version of the gameset is throwing things off. I'm going to go ahead and correct them as I saw it. Don't forget that your brits get a plus 1 on attacks. In neither of the attacks they made did it make a difference though. |+wdown here, you correctly attacked the lone counter, and then accidently drew in the other counter. Those three guys can move if you'd like them too. S S S r   \This guy, who was part of the surrounding foirces was accidently put in to the markers tray. It sure seems like you would want to move those three guys. I'm going to press ahead with at least some of my turn (since I'm not sure when I might get another chance to do so), and then send it back to you to fix those guys...  hdJJnonZnZdodJd{djdd3ddQd[ddhdvd dZnonJn{njnn3nQn[nhnvnJnJn!C`W G&+G*/W   M >R W!>R">M"R"W##$W R%&N3'DI4'I9'I>(X H8)kL)kQ)=kV*=kV++,fK-=iH-iM-iR-iW.SY tP/?Q/Q01Y F2@o2t2y334Y  x5Y67$Z T8A]8]8]99:\Z f;LN<V0=U&>h?S@IpAOB` $CHHVDNVER"nFRG^XH^I%O*O/OOGIFIFIFJ))NJP{KFL_ bM ` JN9N6OD` :PM77P>QR ShT*ii5TTG6RUwa 0LV33LVCHWa BX kpXX0Y mmmmmnnoYpYpY/fYpZk ZkZ/kZk[Wc ` \jc ]e<e<9]6^_.d 0` ALL`a}d b KKSPSPPpPpMMb cd dFe,--LLxesf0e ngjsjs33::ghh;h;jjl>l>hij .Z3Z3BBWWjk2lf m"V"V!!mnNoc-B-BnPopOp,,lppqg j6rg 6s _88st<uWh vah wjh xwh ypoopypzz{ty{{{Y |}RR|}Uxx}~2i o@ci }i I>;;mrmr3V6QI9KKj8h7Qj b<I4DDm8Dh8!q+r!@q.r   ZZee 4- 8 7 8eew_w_mm-k d8[[\,Z,nhl |   ^       l   l  =iFiKiPiU=pPpUpZp_pPNNIhIh== QoMoM?p p MOkay, that's my movement except directly in front of your guys that can move.   Arial`5n7p6$ p=p!p p84i 4h:D v:4hk4h'f6(09,6&,6%bGbtb6OuO;OxpbDmJlwvI,^ 0e (~bDx0B7QZ,^q"T"T  ,@5"TCT"T#^"TNJJf~$bYRbO\rN  D sN  L dhJh"V4i 4i >ss@tN*"T/Z"T-J"Tzjr/O4h9JT"TF0eVJ"THJY  ,.`z"T10"eT&"[TW_dh`aKThPThSnhX:ofJ" $ m % ||J^"TDy<J,J"T>0e8J,^UJ%d"T$Dy0e"TJhD,9^G:oEnrMDx"T"TdJ6P2,^0eJd"T H "9Tn"Tzd"T0eJk, a :"oT"T1f0beeP+/4 iRn,^lpnhn'A   ( \* ^ wn H ojDzi)px  0q0eV6hdJ,^J^J/EFTr0ed"T9"9T4O||&h[|  *x,:og"9T+*d,^?"9T)  "%JC0eL0b%||N@Cr - h6hTh,!S BH v*_ " *$  D }:"oT|X.(2~ i { n 0"eT0e,%^ZOV6M,:l"%T-|OPxl|V6f0+]0b   # Jh(@tB  pT,X+* ^ 5* ^ :y-,la,qa,va~R~W~\~aEzKEzPE"yVEE'y[F>sS S h|S TZToT{TjTT3TQT[ThTvTJ&Z!.,bCQ,la`W 8PlGH*W  >9k>pH\W NRDNP8Qj>.RBX jF~ZSY x?7vl<~PY @Y @)rJ^$Z CwACxCx\p\Z 4hLJV @UhpS~VI0O &>`.<bpH<tpNT<R>r^Xl_ @vT ` 0DD` &B:Vwa  8 La Q&Q*Q0/Q4VjWc jc &:.d }d d dx0e f `,t@g ,@g zWh ah jh wh 2i ci i X2lFQj k rhl   .   $ l   l =V<nVAsVFxp p   Arial12tvi3lu49 &@7. &_QPrTWXYZ[\]abcdefgKM #y})]<de;bc  66|rrgg,I(S S d--OwSw?S  ]]00\\ m Arial]5n7p6$ p=p!p p84i 4h:D v:4hk4h'f6(09,6&,6%bGbtb6OuO;OxpbDm&XwCI,^ 0e (~bDx0B7QZ,^q"T"T  ,@5"TCT"T#^"TNJJf~$bYRbO\rN  D sN  L dhJh"V4i 4i >ss@tN*"T/Z"T-J"Tzjr/O4h9JT"TF0eVJ"THJY  ,.`z"T10"eT&"[TW_dh`aKThPThSnhX:ofJ" $ m % ||J^"TDy<J,J"T>0e8J,^UJ%d"T$Dy0e"TJhD,9^G:oEnrMDx"T"TdJ6P2,^0eJd"T H "9Tn"Tzd"T0eJk, a :"oT"T1f0beeP+/4 iRn,^lpnhn'A   ( \* ^ wn H ojDzi)px  0q0eV6hdJ,^J^J/EFTr0ed"T9"9T4O||&h[|  *x,:og"9T+*d,^?"9T)  "%JC0eL0b%||N@Cr - h6hTh,!S BH v*_ " *$  D }:"oT|X.(2~ i { n 0"eT0e,%^ZOV6M,:l"%T-|OPxl|V6f0+]0b   # Jh(@tB  pT,X+* ^ 5* ^ :y-,la,qa,va~R~W~\~aEzKEzPE"yVEE'y[F>sTZToT{TjTT3TQT[ThTvTJ&Z!.,bCQ,la`W 8PlGH*W  >9k>pH\W NRDNP8Qj>.RBX jF~ZSY x?7vl<~PY @Y @)rJ^$Z CwACxCx\p\Z 4hLJV @UhpS~VI0O &>`.<bpH<tpNT<R>r^Xl_ @vT ` 0DD` &B:Vwa  8 La Q&Q*Q0/Q4VjWc jc &:.d }d d dx0e f `,t@g ,@g zWh ah jh wh 2i ci i X2lFQj k rhl   .   $ l   l =V<nVAsVFxp p  Arial12tvi3lu49 &@7. &_QPrTWXYZ[\]abcdefgKM #y})]<de;bc  ]|$|$]]oArAhZB_A::DDrFnS`;(hZ`;XB  ==ooa d d d  b;h OPPPPP O 6b;, (2  _2>_7>>ttOLL(Y{{dw88EEuwwaAaAg>d;d;==c;T@c;~(g|/|/((Ad; AA !"d;#Iz3z3wnwn#$D|0|0rmrm$%:G@G@??"%!&IF?F?_&Z'|+ ( ()'(( Jee3(2)Ja>)d?* ff*+B++,S<<Q_Q_AA^,]-F-F-F-F./0\Combat A. 19 - 4 = 5-1. DICE ROLL: Specification = 2D6 Result = 1 + 2 = 3 a2d2. 17 + 38/2 = 26 - 6 = 4-1. DICE ROLL: Specification = 2D6 Result = 4 + 5 = 9 a*d3r2 reconst x3 DICE ROLL: Specification = 1D6 Result = 2 turn 17. 2N3N;4pApA4E4E4g ^5::5;5@5Y ?52i J6[Combat C 16 - 3 = 5-1. DICE ROLL: Specification = 2D6 Result = 5 + 6 = 11 a*d5r37~8Ireconst x2 DICE ROLL: Specification = 1D6 Result = 2 turn 15. 9I~;:d&d&d&:(:(:(: b;,;_(<gBreakthrough combat. 16 - 8 = 2-1. DICE ROLL: Specification = 2D6 Result = 3 + 1 = 4 a2. =_>>?`W ?W ?W ?X ?SY ?Y ?Y ?$Z ?_ ? ` ?D` ?wa ?a ?Wc ?jc ?.d ?}d ?d ?0e ?f ?g ?g ?Wh ?ah ?jh ?wh ?2i ?ci ?i ?Qj ?k ?hl ?p ?p ?S`;?Z`;? b;?6b;?c;?c;?Ad;?d;@exploit movement. AVB/j_j_dBhCLDRWioio8 D6D6E 3E7FpFtGfX2HpXnI33VISJrYXK ||SSOKNLXMNZ\ONPPQZRhShT \\==TU\VDnFnFkki4Vh1W\b,XUY RR\\?Y?Z`]D[I\kspsuszss:4:4@@[\O\T\Y\^];^T^N`_Qoo>>ZZ_`^aNb VVM;M;bcdN|efd_ gSh6,_h,ciYiZjs>j;kh7lkhl;`&TmB`^n\boO`6p 4s!!UyUypqWar88PP||L:L:rsss4h6j8"T/Z"T-J"Tzjr/O4bh9JT"TF0eVJ"THJY  ,.`z"T160"eT&"[TW_dh`aKThPThSnhX:ofJ" $ m % ||J^"TDy<J,J"T>0e8J,^UJ%d"T$Dy0e"TJhD,9^G:oEnrM&Z"T"TdJ6,l`2,^0eJd"T H "9Tn"Tzd"T0eJk, a :"oT"T1f0beeP+/4 iRn,^lpnhn'A   ( \* ^ wn H ojDzi)  0q0ehOdJ,^JZTrNMd"T9"9T4<q|  *xVJ|:og"9T+*d,^?"9T)  "%J0eLCD9PL:n|N|h5Th BH vNJ$  D }:"oT|~ i { n 0"eT,%^:-l^Dv"%T&X >V@t*\70Jh(4i  p@(t,* ^ 5* ^ :y-6h;m@rEwnnE"yVET4F>sTZToT{TjTT3TQT[ThTvTJF!.,bCQ8PlGN >QQ!NRDN8Qjx?@NACCQ*Q0/Q4=&XNCCC^5J"TBDv,ha,ma,ra,waV|"F e{ F j{ F nz *N.N+  *   .   Arial12tvi3lu49 &@7. 2QRO^`NHSIUhLVP_rTWXYZ[\]abcdefgKM #y})]<de;bc  J5&%& Jvnhn [ [n Q Qn 333njn{{{nonZnnjn{{{nonZnvv v!%!3%"!"v%#J$J%h(&[n'Qn(Qn)*j(+{n,o-Zn.[n/[0[1[n2Qn3{4{5{26Zn7Z8Zn9n9[:8; <!=!>!?=@=AQBQCnCQDQE:NF NG:NHZnIJ JhnKdLjnModN{nOJnPXQXR NS NT'NUkNVyfWyXyqYyZyN[:q\:S]}m^}R_}+`+J`}Na}Nbcdef1I don't seem to need the train, so I'll leave it.ghh 3 ish * jh ) k6|lt{mG{n|K]K]zn6|o%os!p-pr+q]rOverrun 16:2 -> 8:1 DICE ROLL: Specification = 2D6 Result = 3 + 5 = 8 A*D4r2 Recon DICE ROLL: Specification = 1D6 Result = 1 Turn 14.s]NsJt!itsgur+v+lvrgws]xr] yz?\\||RbRbzw{{{ff}}]]{{t{|t{}{hhUU}G~GG{`N1XfN1 v5m555VOverrun 1:1 DICE ROLL: Specification = 2D6 Result = 6 + 3 = 9 A1* D2r1 Recon for me, then you. DICE ROLL: Specification = 1D6 Result = 6 Turn 23 DICE ROLL: Specification = 1D6 Result = 5 Out of gameVr Ryyl l HGHG3m3mmmQ1ZQ1ZQ1XX N NR1p7B07R1L&R1BBR1S52:454{75\45>{49R4545:~\>{ 456yR4{45>:>Q8  [[090988d!f!f!p }}^^--++o=p!p!p!p!pQ^p7!4p7=4!4=4x4;4u44 U1LU1.U18vN00@}C3%5&%& v%QN%%EyCyCyC W1(`Combat E 6:2 -> 2:1 (after shift) DICE ROLL: Specification = 2D6 Result = 1 + 3 = 4 A2W1: DICE ROLL: Specification = 1D6 Result = 3 Turn 20AE; wX1 yC wX14wX1 X14XX N NaCombat A 17:8 -> 1:1 after shift DICE ROLL: Specification = 2D6 Result = 3 + 2 = 5 A2R1XX  N  XR1B07BUCombat C 18: 8 -> 1:1 DICE ROLL: Specification = 2D6 Result = 1 + 4 = 5 A2007pppU1x4;4u44XCombat D 15 :7 -> 2:1 DICE ROLL: Specification = 2D6 Result = 4 + 2 = 6 A1 D1x4;4uyC}C%[Combat F: 9:4 ->2:1 DICE ROLL: Specification = 2D6 Result = 2 + 2 = 4 A2 Owah!X1yyC}CRec x 2 DICE ROLL: Specification = 1D6 Result = 2 Turn 15C{>}~;`N1fN1Q1U1U1Exploit Movement Q {s wp 6| t{ G{]WWss{]aarrXXeeDmCmCJnJJEveryone's in supply.jQ Arial.b+Gb+tb*6*\yd"T}O;OxNOuV|V0B74i >s>s>s p ->v09,6&,6% ,@5 ->3p p8pQ*\mh50eN  D sN  B 4hk4h'TZ4i 4h:O=O!-4[T{JoTjJThPn7p6$ $lY:f6(Vwd"TI,^ 0e < p@~"JG|"T,^q"T"T "TCT"T#"9TNJJp|bOR$bY\+rdhJNb+s4h6j8"T/Z"T-J"Tzjr/O4bh9JT"TF0eVJ"THJY  ,.`z"T160"eT&"[TW_dh`aKThPThSnhX:ofJ" $ m % ||J^"TDy<J,J"T>0e8J,^UJ%d"T$Dy0e"TJhD,9^G:oEnrM&Z"T"TdJ6,l`2,^0eJd"T H "9Tn"Tzd"T0eJk, a :"oT"T1f0beeP+/4 iRn,^lpnhn'A   ( \* ^ wn H ojDzi)  0q0ehOdJ,^JZTrNMd"T9"9T4|  *xVJ|:og"9T+*d,^?"9T)  "%J0eLCD9PL:n|N|h5Th BH vNJ$  D }:"oT|~ i { n 0"eT,%^:-l^"%T&X4@t*\70Jh(4i  p@(t,* ^ 5* ^ :y-6h;m@rEwnnE"yVET4FJF!.,bCQ8PlGN >QQ!NRDN8Qjx?@NACCQ*Q0/Q4=&XNCCC^5J"TBDv,ha,ma,ra,wa"F e{ F j{ F nz *N.N+  *   . "T Arial12tvi3lu49 &@7. 2ROQ^`NHSIUhLVP_rTWXYZ[\]abcdefgKM #)]<de;bc  XGeez, you couldn't catch a break on the die rolls during the combat phase last turn... 6HDBHrH I^@  g Il @ JRO(^h ^h`6RNHd<SI(U^hLR0FF !G6M!6R!`6W"6Mggcx"G^t#h8eee;e;n#Dr$Sv%!Sbx&Hq~q~4&C6'RS0(]](?)?*S+kiFkiFkiFiF+*+*+i+i++/+,S--. }}Q.O.0T/4T J088*K*KAAP{0@Nx1rTRr2n;2F63?4F65T&6 QQ2*2*GGWWw6=x7=x8zUh9h//RR9A:Uz;DDff;B<;V= _<//zzNN  O!=EL">EL?VZ@((Q@L@LAkWFB(SBVC2g``SCVDVDVE(+ddMELF===IaFB]FLgG}}}6G5G:H5S45STLXTT&UYB&V55mYVp]W4rX4rY<<YY]ZnZp[kk[f[f\p]4w^^^~_`OTY^````av[b|[ccddeSN7eN5fNfg?__P;gN?h:: a aJ9hN5i  ij\k;``klmZ||QmNn,cdngoh1op]qoollllnGqrCrCbb  rsh@h@kkst7tutxxttuvwwBwEx1y6zS_{Z_6|;;r|p};;=}?~VV..NNee_,~-^,$Z__ssn>n>AAUUxx!,!,cc7g7gxxNNF,D$`  x`  x x  r r  5 5``dderer7777BBtt*abRb b. b8 b bvZCombat A. 23 - 4 = 6-1. DICE ROLL: Specification = 2D6 Result = 3 + 5 = 8 A* #Rh46|Combat C. 38+13/2 = 44.5 - 15 = 3-1 -> 1-1 (woods, brits) DICE ROLL: Specification = 2D6 Result = 3 + 2 = 5 A2. bCombat C 42 - 16 = 3-1. DICE ROLL: Specification = 2D6 Result = 1 + 5 = 6 a1d2r1 - looks like you would stay put - let me know if I'm wrong. 7OBB7Z2 reconst x3. DICE ROLL: Specification = 2D6 Result = 1 + 5 = 6 turn 15, and 27.7;B*Combat D. 36 - 16 = 2-1 DICE ROLL: Specification = 2D6 Result = 6 + 6 = 12 A*d4r2 reconst x3 DICE ROLL: Specification = 2D6 Result = 1 + 4 = 5 turn 15, turn 24=!=! bb!~1=>56456>4YBp6f6>4YBQRCombat E. 18 - 14 = 1-1 DICE ROLL: Specification = 2D6 Result = 1 + 6 = 7 a2d1 reconst x3 DICE ROLL: Specification = 1D6 Result = 2 turn 18.un;pppp4;4wbbkCombat F 40 - 10 = 4-1 DICE ROLL: Specification = 2D6 Result = 5 + 3 = 8 a1*d3r2 reconst x2= DICE ROLL: Specification = 1D6 Result = 2 turn 16. rr1kWZ``LLkWVVBXPL_rLZCombat G 31 - 18 = 2-1. DICE ROLL: Specification = 2D6 Result = 1 + 2 = 3 a3. b rs. syBreakthrough combat H. 32 - 18 = 2-1. DICE ROLL: Specification = 2D6 Result = 4 + 3 = 7 a1d1r1 reconst x2. ss${6$|t${= DICE ROLL: Specification = 1D6 Result = 2 turn 16. G1r_PCombat I 24 - 9 = 3- 1 DICE ROLL: Specification = 2D6 Result = 4 + 1 = 5 a1d2 reconst x3. DICE ROLL: Specification = 2D6 Result = 6 + 4 = 10 gone, and turn 24. ;4;4;4x44x4;4>x;QCombat J. 12 - 4 = 3-1. DICE ROLL: Specification = 2D6 Result = 1 + 1 = 2 a3d1 reconst x2 for me, x3 for you. DICE ROLL: Specification = 2D6 Result = 3 + 5 = 8 turn 18, and 27.n;0HHII JS!SRSSS4TrTTzUU;VVkW! .....22""P.P.HHc@c@zz$S$S>!| same. "D55ll--)O)O~~[[&&B B , `64 6Rrr4_4_3}`188[[}}(~R  JJ""66~ ??uu6x6x@C9 DD{{<B<B GG..:9CRO2 (##TgTgiikk55>`L$ O Y ^ c Uh Y  z ?l`l`kfUJ55>rr:5y&f??wwww$II8822`t`t} } x_x_YY 0 0v v    ~ ~   * * h]  !"^^# hk}k}t8t8nnnnnn #$^%M6M6r%r&L'-0P(&O)0&P*+J*0+O*+T*+Y*-+^+P+0U+Z+_+-d,P,-.z.~{/>>[/]0>6>46>0>?04?1C8D2?2?3`D4 5:555:5?64w00678 94wZZ:9;:=o:t:y:~; y;w<f<!=b>p?pllq?p!@5==\@]A5B5CSxD McMcVVqOqOSS__MvDNwENwFS GNH AAzz=H?IN J^/c//ZZpdpd8EJ4CJ4HKULIPM (66  MNSOI P''YPV!QV!RhSHx(T d;mm&&RTVUH V6HVzV@{V|V3}V}V}V(~V~VVVVVVyVVVVVVCV`V VVSW~VX:YZM[:\]^_`aphb2bF7b<bAcdphe|4 fghijXThanks to the rail lines that have been pushed forward, I think everyone is in supply. 4  Arial)XNJG b?t b>6*\yd"T}T"Tun"T7&X4i >s>s>s f0 ->v09,6&,6% ,@5 ->3p p8pQ*\mh50eN  D sN  B 4hk4h'TZ4i 4h:r9=dJ!-4[T{JoTjJThn7p6$ $lY:f6((D]vVwd"TI,^ 0e <p~"7,^q"T"T "TCT"T#"9TNJJpbOR$bY\JrdhJN b?s6"T/Z"T-J"Tzjr/O4bh9JT"TF0eVJ"THJY  .z"T10"eT&"[TW_dh`aKThPThSnhX:ofJ" $ m % N& |J^"TDy<J,J"T>0e8J,^UJ%d"T$Dy0e"TJhD,9^:oEnrM"T"TdJ6,l`2,^0eJd"T H "9Tn"Tzd"T0eJk, a :"oT"T1f0beeP+/4 iRn,^lpnhn'A   ( \* ^ n H ojDzi)  0q0e"TdJ,^J$&YXTrd"T9"9T4|  *x0:og"9T+*d,^?"9T)  "%J0eL2gh&+XThDv BH v70$  D }:"oT|fDvb~ i { n 0"eT2Ng,%^4iNX*\:"%T4&iX4h7Jh(p  p ,* ^ 5* ^ :yN!S&X^2f2E4iNJPChDhNXD4 ?&OX4^h@VDvf4A / T"T<qnB,ma/4f6*\p5N!5SXF e{ & *N.N+  *   . "TDZxG|55++ k?f+|72V:r9;pr6>x7}76!n*O\/OaDv;,o0A-sF-xJ,~-U=[`e4^i<q: T4QF#U(ZVNz  Arial12tvi3lu49 &@7.wB0x 2V_QPrL`UhROHSIN^TWXYZ[\]abcdefgKM #)]<de;bc  JJL:N X XQ 8  Q [ 3%h ) ]h ) 5&%& vv%[[33%5&5&%& v% [!["8#[$ %Q&Q'8( )Q*A+A,'-2.a/0J1J2L3L4L567a8h9:j;o<{={>A?'@{AZBaCJDLEFaGJHJIAJ'K2LAMM'MANN2OP{QZRLS"T&&"&TZ%T{%T&%ULV&%W{%XZ%Y[Z%Z3[3\3]3^3_5&`%a%b&c d:Ne Xf%QQLfvNgvXh&%i&%j{%k%S@kZNClZNCmZN9n[o[p[%q[%r5&s%t&u v%w%x{y{%z[%{[%|[}[%~%%[%5&& %{{AA'28 Q''28 &Q%($$Q%Q%QAAAAvX:N Xwpp55ww>{\4{R>::4|s{s{6|6|t{t{s{6|t{U"U4 $ s{6|t{s{6|t{s{8:11 -> 1:2 DICE ROLL: Specification = 2D6 Result = 2 + 4 = 6 A2 DICE ROLL: Specification = 1D6 Result = 5 5x 2 = Turn 22 DICE ROLL: Specification = 1D6 Result = 1 Turn 146|{t~U{@s@sT XXX N XXXV11:7 -> 5.5:7 -> 1:1 DICE ROLL: Specification = 2D6 Result = 2 + 3 = 5 A2 D1&!P DICE ROLL: Specification = 1D6 + 1D6 Result = 3 + 6 = 9 turn 21 and out N Xx t     4:3 -> 1:2 with woods DICE ROLL: Specification = 2D6 Result = 2 + 4 = 6 A2 DICE ROLL: Specification = 1D6 Result = 2 Turn 18]h ) w]t]~XXXX3 DICE ROLL: Specification = 1D6 Result = 2 Xa6d1{'kNkN%Q(v($QA ww\::''''28 vX:N Xv33  3 ZNW ZNW NCN9ZN9ZQQ[%5&&& %%{[%[%5& '' Ariala6$09 ,@5 7>[ 7>n7p4Q/-3>s 4h:>svp p8p2p'  A4hk>sJJ  *   . Zh  A:b46:osdrt|wLaN  B bNJG*\yd"T}T"Tun"T7&Xf0*\mh50eN  D sr9=dJ!/o9j/h:(D]vd"TI,^ 0e <p~"7,^q"T"T "TCT"T#"9TNJJpR\JrdhJN6"T/Z"T-J"Tzjr/O4bh9JT"TF0eVJ"THJY  .z"T10"eT&"[TW_dh`KThPThSnhX:ofJ" $ m % N& |J^"TDy<J,J"T>0e8J,^UJ%d"T$Dy0e"TJhD,9^:oEnrM"T"TdJ6,l`,^0eJd"T H "9Tn"Tzd"T0eJk, a :"oT"T1f0beeP+4 iRn,^lpnhn   ( \* ^ n H ojDzi)  0q0e"TdJ,^J$&YXTrd"T9"9T4|  *x0:og"9T+*d,^?"9T)  "%J0e2gh&+XThDv BH v$  D }:"oT|fDvb~ i { n 0"eT2Ng,%^4iNX*\:"%T4&iX4h7Jh(p  p ,* ^ 5* ^ :yN!S&X^2f2E4iNPChDhNXD4 ?&OX4^h@VDvf4A / T"T<qnB,ma/4f6*\5N!5SXF e{ & *N.N+"TDZxG|55++ k?f+72V:r9;pr6>x7}76!n*O\/OaDv;,o0A-sF-xJ,~-U=[`e4^i<q: T4QF#U(ZVNzdh]J4 iRZ  z ArialBelgians1English2Frenchtvi3lu49 &@7.wB0xGermansAllied Forts and Mob Points Markers2V_QPrL`UhROHSIN^TWXYZ[\]abcdefgKMGerman Forts and Mob Points Turn 2 German reinforcementsTurn 2 Allied Reinforcements {&$'(% Turn 3 AlliedTurn 4-8 AlliedTurn 9-22 Allied#)<de;bc  Turn 3 German Turn 4 GermanTurn 5-22 German - |9 |9-Turn 1 - German movement, combat, and exploitkI think I may be overextending myself... Oh, I forgot to mention supply, but I think everyone can trace. < |9'9-Turn 1 - German movement, combat, and exploitkI think I may be overextending myself... Oh, I forgot to mention supply, but I think everyone can trace. -<J9J9 French Turn 1K<J9E9 French Turn 1j<99Fixing turn 1 mistakesn<G:71 :Turn 2 - German turnMI went ahead and did the whole thing - let me know if I messed anything up. [<:: French turn 2<:un:,Turn 3 - German turn through most of exploitFWaiting on a loss/retreat decision in 40.19 before finishing exploit 2<,o:,o:My part of German turn 3qI stayed put, and took another step loss. I did the reconstitution roll. Now, you need to finish your exploit%<5}:3:!Turn 3 - German exploit completed&Nothing too exciting to add to turn 3.4:<­$:­$:@French Turn 3. You need to decide to retreat, or take a step losXU<N$:%:Turn 3 - German adjustments'After your turn I make some adjustments<\%:\%: End of turn 3<q):,:+Turn 4 - Through German breakthrough combatxSome nasty rolls but still things are going okay. I await a retreat/loss decision before finishing breakthrough combat.<>,:>,:My part of German turn 4$<c-: -:Turn 4 - German exploitNothing too exciting.'<-:-: 2nd French part of German turn 4:<.:&/:Turn 4 - Last German exploit?Pretty obvious actually. I should have made an assumption... O< 3: 3: French Turn 4^One retreat for you to decide the square. Also,if I did the right thing for you at Belfort.d<9:=:#turn 5 - German turn through combatJA bad start but I made up for it later... two retreats for you to decide.<=:=: Two retreats.<-?:8@:Turn 5 - Breakthough combat9One HQ killed, another forced into ignomious retreat... -<9@:9@: One retreat.<B:L:Turn 5 - German exploitPlan XVII goes awry (I hope!)J,<1L:1L:You have a retreat decisionD_< P:P:$Turn 5 - French turn, German retreatarg!)< Q: Q:$I made one retreat decision for you.Ҩ<AQ:AQ:#Do this AFTER the French turn five 1<1^:8a:#Turn 6 - German turn through combatMTwo retreats decisions for you, and then I'll do my breakthrough and exploit.$<;e:=k:(Turn 6 - German breakthrough and exploit Pretty successful turn, I think.*<k:k: Two combatsAYou need to decide to accept the Cav screen I did for you or not.\<,hr:x:Turn 7 - German turnAntwerp Falls!ƅ<|:|:Only a few combatsQ<a}:!~:Turn 8 - German move'On to Paris! If Mauberge ever falls! l<.~:.~: Fr turn 8 b<X::Turn 9 - German turn=Mauberge falls, and a mix of very good, and very bad rolls. t<ӈ:ӈ:'2 combats, lots of retrograde movement.<:읐:Turn 10 - GermansS<v:v:Looking grim for France.i<{::Turn 11 - German movementforward to paris!<::%German turn 11 move & French clean up Clean up of my turn 10 movement.x<Td:+: Turn 11 - German combat, exploitLooks grim indeed.}<5:5:<::Turn 12 - German turnRing around Paris. QF< : :Egads, looking bad indeed!<ombatsAYou need to decide to accept the Cav screen I did for you or not.\<,hr:x:Turn 7 - German turnAntwerp Falls!ƅ<|:|:Only a few combatsQ<a}:!~:Turn 8 - German move'On to Paris! If Mauberge ever falls! l<.~:.~: Fr turn 8 b<X::Turn 9 - German turn=Mauberge falls, and a mix of very good, and very bad rolls. t<ӈ:ӈ:'2 combats, lots of retrograde movement.<:읐:Turn 10 - GermansS<v:v:Looking grim for France.i<{::Turn 11 - German movementforward to paris!<::%German turn 11 move & French clean up Clean up of my turn 10 movement.x<Td:+: Turn 11 - German combat, exploitLooks grim indeed.}<5:5:<::Turn 12 - German turnRing around Paris. QF<